Hello again
The rules say:
Tactical Speed: To get the tactical (combat) speed of a star-ship, multiply the current warp speed by two and round up or down to the nearest whole number. This is the vessel’s speed in range bands per turn in starship combat.
Since a range band is a light second this gives you the number of light seconds a ship can move in a turn.
Traveller space combat is very abstract. 2300 is far more suited to a battle mat and miniatures or counters, call one inch a light second and away you go.
If your tactical speed is two you can move two inches per turn. Measure the distance between ships.
Just ignore the whole short/medium/long stuff. A target is so many light seconds away and you are moving at so many light seconds a turn. Play 2300 space combats like a wargame and ignore any links to the Traveller method.
Note. Tactical speed being twice SW rating means a SW rating of 1 should be moving 2 LS/turn. 600,000km in 3 minutes, that is 3,333KM a second or just above 1% of light speed.
Note 2. Navigation speed on the shelf for the same rating 1 drive would be 0.645AU/day which is 96.76m Km/day. 4.03m Km/hour. 67,187km/minute or 1119km/second.
This would suggest that space combat turns are roughly eight minutes long not three minutes long otherwise ships moving at tactical speed seem to be slightly under three times as fast as they are making a normal transit on the shelf. Which is a bit odd.