[2300AD] Kaefers: The Final Solution

Lemnoc

Mongoose
I’m sure a sourcebook is well underway (and I’m equally sure it will be excellent :) ), but in the meantime I wonder if others might share their thoughts about how Kaefers should be handled in an overall campaign arc?

The way they were originally written back in the GDW days, they had a tendency—like gunpowder or napalm introduced in a fantasy campaign—to kinda-sorta take over the game emphasis, and not in a good way. For wargamers, this was probably just fine. But it holds the danger of blotting out what most folks think are common components and expectations of a Traveller campaign.

Kaefers would/should be the sort of encounter that would totally ruin anyone’s day, but you therefore don’t want to encounter them every day. So something needs to keep ’em in check.

On another board someone was commenting Kaefers were practically designed to require a total genocidal them-or-us elimination, like if cockroaches suddenly became sentient and began helping themselves to our gun arsenals. So I wonder if that must be the final story arc for the things?

What would the Kaefer situation look like in 2400AD?

It’s pretty obvious the things were bio-engineered by somebody. Like the Ebola virus, they’re just a little too “good” at what they do to be of natural origin. So there’s that.

My own thoughts go something like this: They breed asexually. Because I really can’t imagine (and don’t want to really think about) Kaefers getting it on, nor does it seem in their nature to bond together in any non-lethal way. So: They breed like tapeworms or freshwater clam infestations, meaning it only takes one to stage a terrifying comeback. Their “kids” fall out of their carapaces like maggots, and are essentially on their own and fine with that. They also breed asymptotically when population controls are not otherwise in place, meaning that if you don’t manage to kill every last stinking one of them they will be back. In swarms. You just don’t know when.

There's a real them-or-us slant to the Kaefer way of thinking, too, so it's not exactly like the human defense can be non-affirmative, so to speak: Whatever we're too squeamish to do to them they are absolutely giddy to do to us. So it's fairly non-negotiable, and the thrust would be to find some way to take the "Mutually" out of the "Assured Destruction."

I would imagine their interstellar and manufacturing capabilities would be smashed pretty hard by any realistic effort to reduce their threat. Carpet bombing them into the stone age would seem to be an A#1 priority for any sensible military apparatus. And, really, is PETA or Greenpeace really gonna shed tears if their malevolent little breeding worlds are soundly irradiated? It doesn’t seem, by the nature of the critters intellect, they could easily climb back out of that bomb crater, technologically speaking.

I imagine, over the long term, their own response would be to burrow in on human settlements (which are more problematic to nuke) and scavenge human goods and equipment. Nests of these things would periodically erupt, things could get very VERY bad in some places, but—in general—Traveller style adventures could endure.

I’d like to hear the thoughts of others on this, mostly on how to keep these critters tamped down in a campaign. It seems GDW was not really interested in keeping a lid on them... kinda the opposite.
 
I actually thought 'Invasion', 'Operation Backdoor' and 'Operation Overlord' filled the Kaefer threat out well. I also liked the way '2320' handled the further events (OK I have quibbles, but overall, not too far from my thoughts or taste).
 
Lord High Munchkin said:
I also liked the way '2320' handled the further events (OK I have quibbles, but overall, not too far from my thoughts or taste).

I guess I don't fully recall what that status was in 2320. Can you elaborate?
 
I always made the Kaefers really nasty and had them look at humans as a Food source and or a place to infest a human and lay their larva(thus using humans as a food source for their young). I also used the plot twist that they also gained a bit of the hosts knowledge as well too as they grew and consumed the host.

Remember a good Kaefer, is a Dead one!They are a plague and will never stop until they are all wiped out everywhere.

Penn

NOTE: This is only my twist on them...makes for alot more Plot this way...
 
2330ADUSA1 said:
They are a plague and will never stop until they are all wiped out everywhere.

Yes, I have also played them as a terrible infestation. I think of them like cockroaches, where their very presence is pestilential and unwholesome. I've also imagined they emit subtle yet repellent odors that trigger the human gag reflex. Back in the day, the painful lurch in my players' stomachs told them bugs were out there somewhere in the dark, lurking, coming... but knowing really didn't make any difference.

...Like that idea of their maggoty offspring having a taste for (composting) human flesh... hadn't thought of that.
 
That was actually taken from a TV series who's name escapes me currently. It does make for a real screamer when fighting them, because even if you kill them they might be able to infect/infest you...

Penn

PS: BTW the odor is a great edition too...
 
OK, a potted summary:

The Pentapods come up with a virus for the Humans that inhibits the Kaefer para-adrenal response and turns them berserk (unthinkingly so, attacking everything in sight)... the "Pentapod Revenge" (revenge for the Kaefers' killing of a Pentapod "god", who was in transit aboard a ship).

Human forces fight back up the finger and raid the Kaefer homeworld... secretly deploying the bio-weapon. The plague spreads, and shortly nearly all Kaefer on Gamma Serpentis are unable to "get smart" (the permanently smart ones are not numerous enough to alter the disaster). Chaos ensues. There are human interdiction bases placed on Gamma Serpentis, huge numbers of Kaefers die.

Other Kaefer words start fighting amongst themselves for dominance and for the necessary supplies for survival, huge numbers of Kaefers die.

The human forces (under German Konteradmiral Lutke) carry out genocidal revenge, until calmer control is re-established. Huge numbers of Kaefers die.

After the "Pentapod Revenge" Kafers of Gamma Serpentis III are almost an endangered species.

It isn't fun being a Kaefer in 2320.


As far as reproduction, Kaefers are bisexual and mutually impregnate (perhaps like bed-bugs) then birth a couple of young that are semi-capable, but usually fed regurgitated and pre-masticated food by their "parent" for four months or so.
 
Lord High Munchkin said:
As far as reproduction, Kaefers are bisexual and mutually impregnate (perhaps like bed-bugs) then birth a couple of young that are semi-capable, but usually fed regurgitated and pre-masticated food by their "parent" for four months or so.

Yeah, I know the canonista bottom line. I guess I prefer the invasive freshwater clam re-envisioning because it is so damn sinister. If you don't get every last single one of them, suddenly your ecosystem is a choking gagging ruin. The parental care notion also sort of blunts the stark chitinous horror of the things. I kinda like the idea that their young are so voracious and invasive that the parent needs to get the hell away from them fast or also be reduced to some gooey, rancid breakfast—the larva are in their own way more terrifying and gross than the adults.

Perhaps they have a couple of stages of vomitous development, each one horrible in its own distinctive and destructive way. Oh noes: Teen Kaefers!! :lol:

But... YTUMMV.

Thanks for the recap and update! That explanation doesn't prevent some new wave of persistently adaptive Kaefer (their DNA is more elastic than a dachshund's) from reasserting itself with renewed immunities. So: Good!

On some other board someone was speculating that the Kaefers were bioengineered to keep some other unknown, unseen monstrous entity deeper on in space in check. One that makes the Kaefers seem like warm puppies. I like that idea, and of course it opens up new possibilities when that check is diminished.
 
Oh, the Pentapods are pretty annoyed and I'm sure would have a "new product" ready for use as soon as the Humans overcome their squeamishness.

The reason why the Humans are wary being that the 'Bayern' has discovered the AGRA... and realise that "sauce for the goose is sauce for the gander". They don't want to seem like they should get some saucy attention for being too vicious to other species.
 
Unless of course the whole point of the Bugs was that someone somewhere has been watching the monkeys expand and isn't happy about them expanding their way.

If the Bugs were the first response (sort of a Pentapod response to a threat, create a new bio weapon/tech) then having beaten them what comes next. Who is to say where the attack came from.

If the limit on the smart ones was to keep them controllable and prevent them from going towards the "Others" then who is to say that a tweak will or will not be done. More smart ones, resistance to the Pentapod biotech or worse. After all if its a war where both sides are using forced evolution, biotech and advanced DNA manipulation the poor old humans with primitive guns and ships are going to find themselves in trouble again soon.

Also as has been mentioned. Bug infiltrations of smarter or resistant bugs will turn entire worlds into armed camps. If a few dozen bugs can be landed and hide in the wilderness and each has two offspring and then another two and another two and quickly the offspring start having offspring. The first warning may be livestock and people start to vanish in the countryside or it may be a thousand Kaef storming through a town killing the surprised and unarmed populace.

Imagine the colonies down the arm or even Earth itself. Citizens routinely armed, high walls around every town, farms and resource bases outside of the towns either armed camps or abandoned. Every house and building with alarms and steel doors, bars on every window to prevent a Kaef sneaking in at night and murdering you in your sleep. They could slow expansion up the arm to a crawl because every base would need to be fortified and garrisoned, small advanced bases and survey teams would need to be airborne or move with a platoon of troops.

The Kaef are very much like the Aliens or the bugs from the Starship Troopers cartoons. Once they get into the woodwork you basically lose control of everything outside of your walls.
 
I don't really see how the Kaefers are obviously bio-engineered. Their physiology and their psychology are products of their environment. They are opportunity scavengers from a planet with higher UV radiation than ours - so they are mosty hairless to assist in eating from carcasses and have thicker skin to protect from the hars radiation of the homeworld. Their intelligence is only required when they are threatened (although the evlutionary advantage of this is debateable).

Their hatred of humanity is because to their eyes, we are the most terrifying things in the universe - we are literally the stuff of their nightmares and tales told to keep young Kaefers in line (metaphorically speaking). To avoid spoilers I won't say why this is but they simply cannot let us continue to exist. The longer we resist them, the worse their fear and paranoia of us will get. If we beat them, they'll fight back stronger as their fears are confirmed.

I also don't see them as at all similar to the Alien or Starship Trooper bugs at all. Turning them into a slavering horde takes away the uniqueness of them as a race - they become just another bug eyed monster. They're scary because of the duality - slow and bumbling but then seconds later terrifying and ruthlesly efficent and tactically aware.

Humanity faces a real dilemma here. We won't be able to contain them - they'll just fight harder. Unless we can build a star trigger and blow up a few stars they will be an omnipresent problem. The appetite for destroying an entire race probably won't be there - especially after the events of Bayern reveal....what they reveal. The Pentapods may take matters into their own hands, but then the Pentapods are an enigma of their own.

Also, according to canon, they don't eat us and I believe there was a reference to both "smashing their eggs" and them having live young in one of the older sourcebooks.
 
GJD said:
Their hatred of humanity is because to their eyes, we are the most terrifying things in the universe - we are literally the stuff of their nightmares and tales told to keep young Kaefers in line (metaphorically speaking). To avoid spoilers I won't say why this is but they simply cannot let us continue to exist. The longer we resist them, the worse their fear and paranoia of us will get. If we beat them, they'll fight back stronger as their fears are confirmed.

I always got a sense their swarming aggression was not a teachable, controllable attitude able to be directed at particular targets (or, by extension, not) but hardwired right into their nature and an essential part of their physiology. If anything, I would consider the adrenal rush they get, or whatever it is that ramps up their metabolism and intelligence, as more akin to pleasure-seeking than response to fear. Something they desire, perhaps need for survival.

...of course, any assignment of emotion or motive tends to erode their alienness. They do not hate. They do not fear. They do not hesitate or feel remorse. They do evolve, they do improve, they do thrive, and are certainly the equal (at least!) of humans in these qualities. They make war the way termites eat wood. It is innate to who/what they are.
 
GJD said:
Also, according to canon, they don't eat us

Yes. Also according to canon, though, their unappetizing rations are consumable by humans, though missing some vital vitamins/nutrients. So, given this, I'm not sure why they wouldn't eat us, since we're not poisonous and perhaps even nutritious to a point. I'm okay with it, either way.
 
Lemnoc said:
I always got a sense their swarming aggression was not a teachable, controllable attitude able to be directed at particular targets (or, by extension, not) but hardwired right into their nature and an essential part of their physiology. If anything, I would consider the adrenal rush they get, or whatever it is that ramps up their metabolism and intelligence, as more akin to pleasure-seeking than response to fear. Something they desire, perhaps need for survival.

...of course, any assignment of emotion or motive tends to erode their alienness. They do not hate. They do not fear. They do not hesitate or feel remorse. They do evolve, they do improve, they do thrive, and are certainly the equal (at least!) of humans in these qualities. They make war the way termites eat wood. It is innate to who/what they are.

It's not so much a teachable attitude, more an inevitable result of the way their triggered intelligence - and the need for danger - would shape a pre-civilised Kaefer society. It's one of the big mysteries surrounding the Kaefers in the original game and, in my opinion, a genius piece of writing that totally validates their approach and attitude to humanity. Hate and fear are the easiest handles to apply to a quite alien concept that is still an overriding socio-biological response to humanity. It's one that is hard-wired into them after millennia. PM me if you want to know more.

The inteligence jump isn't tied to the aggression, though. They get smarter, not angrier. The natural flip side of this is that they need to seek danger to get that intelligence boost. Kafer society is full of low functional level, adreneline seeking idiots - barely able to walk the street without falling down an open manhole. Their version of youtube must be full of morons seeing how long they can hold a firecracker before getting their fingers blown off so they can get a buzz of clarity - until they get smart enough to realise what they are doing. Ritualised combat would be massivley popular - for the combatants who get the brains buzz and for observers who would gain a low level second hand buzz from watching.

G.
 
Is there someone actually writing a Kaefer source book currently? Also there is no reason why if we the members here like the idea of them wanting to do or act a sertain way they can't. Just because something was Canon in the past, doesn't mean we need to stick to THAT.

Penn
 
Lord High Munchkin said:
I also liked the way '2320' handled the further events ...
The same here. My 2300AD setting has its focus on a remote colony
of the Chinese Arm, so the entire Kaefer plotline from 2300 to 2320
is only a story the colonists hear about in the news and later on in a
little more detail from some few refugees who fled as far as possible
from the original war zone. Once the Pentapods have taken their re-
venge, the Kaefer will disappear from my setting - there will be mo-
re interesting events beyond the Chinese Arm.
 
Nah in my campaign I make the Kaefers a major threat attacking both the Chineese and French arms and a little on the American

Penn
 
GJD said:
It's not so much a teachable attitude, more an inevitable result of the way their triggered intelligence - and the need for danger - would shape a pre-civilised Kaefer society. It's one of the big mysteries surrounding the Kaefers in the original game and, in my opinion, a genius piece of writing that totally validates their approach and attitude to humanity....

The inteligence jump isn't tied to the aggression, though. They get smarter, not angrier....

These are illuminating thoughts and really round Kaefers out as alien encounters.

I wondered back in the day why they wouldn’t, you know, place their own gonads in a vice or something just to keep applying the amperage. I concluded it was the change, the delta vector, from orange- to red- to infrared-alert that was the actual trigger of their metabolic intelligence. Steady-state thresholds just wouldn’t cut it.

I also had an image of them as being creatures mostly interested in what is directly in their “view.” Things that are not in their crosshairs eventually fade from interest. It was my assumption, for example, they did not actually create their interstellar tech but acquired it from some “we come in peace and friendship” type of now very sorry for that visit alien visitor (probably the Ylii). IIRC, without having the original sourcebook in front of me, that is consistent with—or at least not inconsistent with—the sourcebook on them.

rust said:
Once the Pentapods have taken their revenge, the Kaefer will disappear from my setting—there will be more interesting events beyond the Chinese Arm.

Well, this sort of circles around to my original interest, which is how to introduce them, without the whole Traveller thing morphing into Twilight War II: The Endless Apocalypse, Can Mankind Survive? I think Kaefers are (along with the Pentapods) one of the most original alien concepts ever that can be played against. Their reputation definitely precedes them among players, and players I think want to encounter them at least once (although if GM’d appropriately, they will not want to meet them a second time). I just need to get the genie back into the bottle afterward.

I think I like the idea of spontaneous infestations of them erupting on Aurore and perhaps other worlds along the Arm. At this point, they can be driven back, but for some reason their nests cannot be located without burning every colony to the ground. Sort of, yeah, like bed bugs. Or big violent cockroaches who know how to pump a shotgun.
 
I never saw the Kaefer as 'Alien'-esque xenomorphs. Neither are they canonically "engineered", they evolved just as humans did, to fill an available ecological niche, which they do spectacularly well.

They were always far more interesting as intelligent beings that one could discuss existential philosophy with... OK someone would likely get killed, but the Kaefers at least understand philosophy (well the "smart" ones do, the "dumb" ones know that such exists).

One of the main strengths of the Kaefers in 2300 is that they are in many ways like Humans... similar enough that they are a threat. Obviously there are differences due to evolutionary conditions and outlook, but it is the "nature of the mirror" they hold up that makes them so appealing as an alien species in the game.

In 2320 the point of the hyper-virulent "Pentapod Revenge" was that it turned the Kaefers into crazed brute savages (i.e. unable to use technology), doing little than physically attacking anything that frightened them (and given their background evolution, that meant just about everything, even each other)... thus no hordes.

That said I can see the appeal of vast hordes of icky, human-devouring aliens. They creep-out something in us at a deep animal level... but that's also the weakness, it's too easily overcome with knowledge and nukes (however in small doses... excellent game material).
 
My problem with the Kaefer is that their reaction to humans
restricts their role in a campaign almost entirely to the one
as opponents in a war, and my players and I do not like any
kind of combat scenarios very much.

Therefore I have chosen the Chinese Arm as the setting's lo-
cation and the Ebers with their "split personality" as the set-
ting's most important aliens. The plot is basically simple, whi-
le the Ebers of the Kormoran colony lost all their spacefaring
technology and are now on a Renaissance technology level,
another colony of the Ebers further beyond Montana and Va-
yu (my setting's focus) managed to rebuild the original tech-
nology. The discovery of the ruins of an outpost of those ad-
vanced Ebers on Vayu will lead to a first encounter of the co-
lonists with the Ebers, and I think that the Ebers' rather alien
psychology and society will offer the characters a lot of inter-
esting options to use many different skills for diplomacy, tra-
de or whatever - not almost combat skills only, as would be
the result of an encounter with the Kaefer.
 
Back
Top