Reynard
Emperor Mongoose
Love to say it folks, you're overcomplicating the situation. Any element created for a role-playing game is ment to provide for the entertainment of the players (and GM). A sun going nova should not be a predicted and inevitable means to kill off players, rather it's an exciting backdrop to an adventure the players must overcome. The Kafers should be that too.
Players shouldn't have to fight an entire war single-handed because they can never win that impossible scenario. Neither Luke Skywalker and his friends nor the Company of the Ring fought vast hordes of Stormtrooper or orcs directly. They had their own missions on much smaller scales important enough that inevitably make the difference in the overall story. Player characters in 2300 should have the same chance. Kafers shouldn't be so powerful they can't be bested. A real GM takes what presented and finds a way to make an interesting story. Kafers should be frightening when encountered. They should be an obstacle and hinderance to a goal or the goal itself. I assume the GDW events will be the basis for the future Mongoose material and the barbarian hordes WILL swep across the french arm. If you read books or watch movies about our own past wars there are lots of great tales about small groups doing there share of dirt to the enemy both as civilians and military.
I keep reading this theme on this thread how, once they're beaten to intelligence, they become super cunning military geniuses. Sorry but the references I read interpret them as competent to the level of humans and possibly other 2300 races out there. Their physical abilities just mean they're a bit tougher. Remember, unlike humans and every other alien race, they are a dual race with a slower, 'incompetent' side. Tell me players and GMs can't deal with that?!
Players shouldn't have to fight an entire war single-handed because they can never win that impossible scenario. Neither Luke Skywalker and his friends nor the Company of the Ring fought vast hordes of Stormtrooper or orcs directly. They had their own missions on much smaller scales important enough that inevitably make the difference in the overall story. Player characters in 2300 should have the same chance. Kafers shouldn't be so powerful they can't be bested. A real GM takes what presented and finds a way to make an interesting story. Kafers should be frightening when encountered. They should be an obstacle and hinderance to a goal or the goal itself. I assume the GDW events will be the basis for the future Mongoose material and the barbarian hordes WILL swep across the french arm. If you read books or watch movies about our own past wars there are lots of great tales about small groups doing there share of dirt to the enemy both as civilians and military.
I keep reading this theme on this thread how, once they're beaten to intelligence, they become super cunning military geniuses. Sorry but the references I read interpret them as competent to the level of humans and possibly other 2300 races out there. Their physical abilities just mean they're a bit tougher. Remember, unlike humans and every other alien race, they are a dual race with a slower, 'incompetent' side. Tell me players and GMs can't deal with that?!