I see no problem there, it would still be possible to build that jump driveImeanunoharm said:J6 Jump drives only become available at TL15, therefore, technically there should be no tonnage adjustment..
rust said:I see no problem there, it would still be possible to build that jump driveImeanunoharm said:J6 Jump drives only become available at TL15, therefore, technically there should be no tonnage adjustment..
with the rules for "Building Custom Item" (Central Supply Catalogue, p.
14+) with exactly the same stats, a volume reduction of 25 % for a cost
increase of 100 %. It would just take a little longer and require a more
costly prototype and a skilled engineer.
That'd leave just one week of PP fuel to get to and from the 100d point, get some fuel of some kind on board and then get it processed...?
BFalcon said:Oh and on your notes, I'd suggest stationing them at forward planets too, alongside high-thrust monitor craft (light fighters or interceptors?), with an eye to scattering the craft throughout the system and if anything hostile turns up, they radio back and head back to base at top thrust so that the jump crew can get out and warn the fleet back at headquarters. Probably would want to have a mobile base to dock the thing at too so that the poor crew didn't spend any more time than necessary in there and so the ship didn't waste the fuel going to and from the 100d
DFW said:Yep. My spreadsheet has an error on TL table. Will redo.
That's why I post. More than one set of eyeballs. Imagine if I'd placed an order for this. A lot of credits down the drain. :lol:
I'll see if I can tweak later today.
Thanks guys.
Liam Devlin said::idea: Looked at the 100dt J6 Scout ship Mustang class & yours, MgT has .75 x Their PP, JD, & MD in it. prolley save you a few tons.
Liam Devlin said:My apologies DFW, his JD DOES not have the .75 mod; however, he only uses a 10dt standard bridge. My bad.