First - let me say these are just random thoughts on combat. I've had no time to research it, playtest it, or anything. They are just those sudden "what if" questions that you wonder if you should even post (thinking you may have missed something obvious).
1. After reading some complaints regarding DR making some weapons useless (or resulting in less than satisfying battles against heavily armored knights), I was just wondering:
What if DR simply halved damage (min dmg of 1) instead of soaking it completely? What if an Armor Piercing attack (one that would normally result in half-damage) ignored the armor?
Do you believe this would nerf finesse attacks by giving strong characters too much of an advantage? (It was actually ignoring the armor through a finesse attack that caused the thought of a successful armor piercing attack doing the same - ignoring the DR by piercing/bashing hard enough to cancel its protection.)
Would it make a game a little more gritty or would it ruin the rules as they are?
I'm thinking more about game mechanics and theory than physics facts. The rules-related thought being that high damage attacks will wear you down, this speeding up combat a little faster than the minimum 1 damage rule.
Hummm - what if attacks that failed to pierce the armor (following the thought above) did non-lethal half damage instead of regular damage? -or- is regular damage better?
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2. What if a successful feint halved the Dodge/Parry bonuses of your enemy (rounding down) instead of causing a loss of stats bonuses to DV?
(In the name of sweet courtesy I ask that we please not start another feint/sneak attack debate. I'm just thinking of a way to maybe make the maneuver a little better in relation the the official rulings we received. This same idea would be for any D20/OGL game (Star Wars, Spycraft, etc.) that used a class defense bonus of somekind and included the feint in their rules.)
Would halving the Defense Bonuses be too much of an advantage?
It is late here and I may have lost my mind but I am just interested to know your thoughts on these two random ideas.
Thanks
1. After reading some complaints regarding DR making some weapons useless (or resulting in less than satisfying battles against heavily armored knights), I was just wondering:
What if DR simply halved damage (min dmg of 1) instead of soaking it completely? What if an Armor Piercing attack (one that would normally result in half-damage) ignored the armor?
Do you believe this would nerf finesse attacks by giving strong characters too much of an advantage? (It was actually ignoring the armor through a finesse attack that caused the thought of a successful armor piercing attack doing the same - ignoring the DR by piercing/bashing hard enough to cancel its protection.)
Would it make a game a little more gritty or would it ruin the rules as they are?
I'm thinking more about game mechanics and theory than physics facts. The rules-related thought being that high damage attacks will wear you down, this speeding up combat a little faster than the minimum 1 damage rule.
Hummm - what if attacks that failed to pierce the armor (following the thought above) did non-lethal half damage instead of regular damage? -or- is regular damage better?
-----------
2. What if a successful feint halved the Dodge/Parry bonuses of your enemy (rounding down) instead of causing a loss of stats bonuses to DV?
(In the name of sweet courtesy I ask that we please not start another feint/sneak attack debate. I'm just thinking of a way to maybe make the maneuver a little better in relation the the official rulings we received. This same idea would be for any D20/OGL game (Star Wars, Spycraft, etc.) that used a class defense bonus of somekind and included the feint in their rules.)
Would halving the Defense Bonuses be too much of an advantage?
It is late here and I may have lost my mind but I am just interested to know your thoughts on these two random ideas.
Thanks