2 questions, ready weapon and the rest of the team

I'm going out on a limb and guessing the obscurement granted by taking a ready action reflects they "popped a smoke grenade."

Evil, for the US Marines it's Peanut Butter and Banana sandwich time when "Tex" (Texas ChainSAW Massacre) sets up his SAW. :wink:

And I actually have seen a very effective use of the ready action pulled off in the middle of a fight. A USMC squad was in the open when some MEA attempted to cross open ground in range of the Marines SAWs. On the Marine player's next turn he readied them on the first action and fired on the 2nd. Because you get double-dice for being readied, he rolled the same amount of DD in one action as he would had he just fired 2 actions. (The MEA were out of range of the rest of the squad's weapons) The extra dice in one fire action was enough to suppress the MEAs which if they had been split into 2 fire actions would not have. Suppressing your opponent in the open is a great way to be able to finish them off next turn, which is exactly what happened. 8)
 
Shadow4ce said:
I'm going out on a limb and guessing the obscurement granted by taking a ready action reflects they "popped a smoke grenade."

The fluff says it is because "clear" terrain is rarely if ever clear, there are always little bits of cover about, whether its road signs, individual trees, rubbish bins whatever that can provide some cover (read obscurement for the rules) to troops who purposefully take advantage of it.
 
cordas said:
Shadow4ce said:
I'm going out on a limb and guessing the obscurement granted by taking a ready action reflects they "popped a smoke grenade."

The fluff says it is because "clear" terrain is rarely if ever clear, there are always little bits of cover about, whether its road signs, individual trees, rubbish bins whatever that can provide some cover (read obscurement for the rules) to troops who purposefully take advantage of it.

Did you hear that loud Crack?!? It's the sound a limb makes when it breaks! :lol: But, I'm still gonna say my boys "Popped Smoke" as it has more flavah! 8)
 
generally, soldiers rarely do anything if they arent told specifically to do so, so when the order to "set up" comes down the chain, the rest of the boys break out the playing cards and porno mag's
 
Last night I GM another BE game to some newbes and they all like the game. So much so I sold some of my stuff because our Hobby store can't deems to find a distrubuter that has BE stuff because they waiting on orders themselves. The BE stuff must be taking the slow boat to America!!! I was told by someone that the advance rules allows the unit to move whilst the gunner is reading a weapon.
The question of any modifiers for firing at a higher elevation is still bugging my group. Does anyone out there has the Advance Book and tell me if there any ruling on this issue and if there is what the ruling?
Thanks for all the responses.
In the meantime I'm going to keep pushing BE in the Reading Pa area.
Den
 
If you are shooting at troops who are above you, then in our group those troops would gain obscurement, or blocked LOS this is at the discretion of the guys with the height advantage. (With blocked LOS it means they can't shoot back unless they move 1st)

I believe the advantages of having higher elevation are that vehicles suffer a -1 penalty to armour saves from being shot from above.
 
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