Zarathustra Suicune said:
I don't have any of the war generation ships, just the contents of the fleet box, Ironically enough I was thinking of ordering/buying the federation reinforcements at the event

So it might be an idea to either drop either The CA or CF to take two Burkes, or even drop the Dreadnought and take an extra light cruiser with two burkes? Can a federation fleet hold itself at these pts level without a dreadnought?
My experience with the Feds leads me to lean towards more small ships. I've frequently noted that it's hard to get Photon shots in with the clumsy Fed Heavy/NCA/BCH cruisers or DNGs. Especially when fighting Klingons; they tend to fly around your flanks and stay out of Photon arcs. In such a case, the only real advantage the DN has is more shields, and more hull. It has just a hard of a time as the cruisers in getting in it's Photon shots.
I have found that frequently with the Feds, just diving in into a close range fight (stay out of the Klingon's 4" killzone if possible) and considering the Photons as a secondary weapon to be used against targets of opportunity seems to work better. I used to hoard those Photons for that perfect shot against my target of choice, and more often than not, I didn't get to use them that way. So maneuver against your target of choice and try to win with Phasers, and shoot whatever strays into your Photon arc.
So having more hulls, especially agile FFs can be useful in that a) they are initiative sinks that the game system rewards you for having, and b) it's much easier for those FFs to get on the flanks of some Klingons in return. I like the DW hulls (better shield recharge rate, more hull damage points) better than the FFBs. But the DW and FFB aren't Agile, and it's really helpful to have some agile ships to punish those Klingon-flanking ships with.

2 FF with overloads and center-lined on a D7's flank/rear can put a hurting on his shields.
But if you've only got a fleet box to work with, hmm...
How about this:
BCH Kirov 240
BCF 240
2 CA 360
2 OCL 260
FFB 110
3 FF 285
1495 pts
A little less top heavy, with some agile ships to use as flankers. Maybe keep the 2 OCL and FFB together since they have the same turn abilities, and the OCLs have nice phasers. The FFB is kind of fragile, but if that's what you have to work with, use it.
