100 wrestles

Well, what is Size?

The easiest is to assume that the Size of an object is the weight that a character with the same Size score would have. Thus, a STR 10 character should be able to life a Size 10 object without rolling. A Size 11 or 12 object should be difficult, and require a Brute Force roll. A Size 20 object should be impossible.

(If said character is using levels, fulcrums, pulley, etc, that would be an Engineering roll, based on Int, to develope the best tools to reduce the effective Size of the object.)

So it seems to me simplest to allow a Brute Force roll success to increase the character's effective Strength, and then just compare Strength to Size.

(One corrollary of this logic is that a Size 10 solid gold object will be a LOT smaller than a Size 10 pillow.)
 
Arkat said:
Having the raw strength to lift something and the knowledge of how and where to lift are different things. I think that's what the Atheletics: Brute Force tests are driving at. For it to be a working mechanic though they need to factor in Strength. Say for every 1pt difference in STR vs STR or STR vs SIZ there is a 5% shift in your Athletics Skill. That way two pc's, one with a 10 STR and one with a 20 STR but both at 50% Athletics would have different odds of moving a SIZ 15 boulder (25% for the 10 STR, and 75% for the 20 STR pc).

Yeah. But then the "core rule" would be to compare stats on a resistance table, wouldn't it? Skills would be "optional" and would add a bonus to that roll based on the specific skill involved.

Which would be the rational and sane way to approach something like this. Sadly...
 
Back
Top