Utgardloki
Mongoose
Well, what is Size?
The easiest is to assume that the Size of an object is the weight that a character with the same Size score would have. Thus, a STR 10 character should be able to life a Size 10 object without rolling. A Size 11 or 12 object should be difficult, and require a Brute Force roll. A Size 20 object should be impossible.
(If said character is using levels, fulcrums, pulley, etc, that would be an Engineering roll, based on Int, to develope the best tools to reduce the effective Size of the object.)
So it seems to me simplest to allow a Brute Force roll success to increase the character's effective Strength, and then just compare Strength to Size.
(One corrollary of this logic is that a Size 10 solid gold object will be a LOT smaller than a Size 10 pillow.)
The easiest is to assume that the Size of an object is the weight that a character with the same Size score would have. Thus, a STR 10 character should be able to life a Size 10 object without rolling. A Size 11 or 12 object should be difficult, and require a Brute Force roll. A Size 20 object should be impossible.
(If said character is using levels, fulcrums, pulley, etc, that would be an Engineering roll, based on Int, to develope the best tools to reduce the effective Size of the object.)
So it seems to me simplest to allow a Brute Force roll success to increase the character's effective Strength, and then just compare Strength to Size.
(One corrollary of this logic is that a Size 10 solid gold object will be a LOT smaller than a Size 10 pillow.)