Still think that boresighting the WS and then making its Track That Target SA cover the port and starboard arcs would satisfy alot of people, probably combined with a single beam dice.
I think that this would definately put them inbetween fighter and ship manoeuvrability, which is where they...
Unless you were going to make them much more powerful I don't think they would deter ships much.
See my post on page 2 for my idea of implementing persistent defence sats. I think that persistence gives you an area denial without making the individual weapons hideously powerful. Plus, buying...
Experimented a bit last night with the proposed whitestar stat line and rules.
Something that turned up interesting possibilities was this...
Boresight the WS, but reflect is extreme agility by making its TTT cover port and starboard arcs.
Possibly combine with the "power flow" rule.
I think...
Why not base it on the damage of the vessel rather than priority?
That would be more representative of mass and speed.
Otherwise you could get some big lumbering ships moving before ships that are in their higher level due to speed and firepower.
Not really, more that I didn't want to suggest something (in terms of the anti-shipping mines shields) that was going to cause head aches.
Any feedback on the stats? Think I'll do some play testing and see, but I was hoping to attract some oppinions.
Sorry, realised when I had another look at this that for the Anti-fighter mines I should have put AF instead of interceptors.
Anyone have any experience as to whether shields on fighers causes major record keeping headaches?
After lurking for quite sometime (mosting trying to find some London players) I thought I'd finally contribute! Well done for drawing me out fellas.
While I think that the mines are quite nice I don't really think that they are all that characteristic of the Abbai.
I don't really see them as...
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