well I don't have a problem with the Whitestar going boresight, I would prefer it stay as F arc, but like I said in an earlier post (not sure if it was on this thread or another, Whitestars are being brought up in a lot of posts recently) but 90% of the time I could have probably boresighted my target. Its only really a problem if the enemy outsinks you and they have on occasion done that, but for now until the boresight/initiative problem is resolved I would just field a few more bluestars then I normally do.
I don't just sit bluestars in a corner either, they may take a little longer to get to the fight as the speed around the terrain and try to flank but they definitely get involved. Though from reading many posts on here it seems that ISA ships as knife fighters instead of sitting back safely seems to be the exception instead of the standard, unfortunatly.
I understand the precise issue as well,I also play Brakiri. They have excellent alpha strike ability but their second turn of firing is usually lackluster. But while they do have a precise weapon on a couple ships those weapons are either single damage on a skirmish ship or Beam DD precise in a large Armageddon ship.
I think the bigger issue with precise though is how nasty crits can be, they should be damaging but some crits are much nastier then others yet they all have an equal chance of landing. But unfortunately I think tweaking the crit table is too big a change.
I'm sorry to hear you have had such bad experiences with the ISA, dodge itself is a very powerful defense and many hate it as much as Stealth (as with both you are wasting fire). The problem with dodge though is that while it has been effective against your Psi-corp other races could care less for the most part. It would be nice if it could be balanced well against everyone, not being to good against one race and useless against another but I don't think there is anyway to do it short of dropping dodge as a ship trait all together, which is unlikely to happen.
I have been on both ends of Dodge rolling, I had a Whitestar get nailed with 8 DD hits once and got away with 1 damage and 1 crew, and I have had a Whitestar get hit once with a single damage gun(from a fighter even) that got past dodge which ended up being a 6-6 crit with a high damage roll....dead whitestar.
Like I said earlier many of the problems people have faced, yourself included, haven't happened in my group because I do get up close and personal with them, maybe not the best of strategies but then I like playing them like they are in the show, darting back and forth dangerously close to the enemy. Some times it works, other times not so well.
I also limit myself on allies that I take, I don't believe I have ever taken an emine ship and will never take Gaim as allies (they patch up ISA fleet weakness too well). This does mean that I'm not making my fleet as strong as I could be, but I also like to thing that I'm playing a fairer game even if it does cost me a victory.
But these are self imposed limits so I can't stop others from taking Gaim or other emine ships. However I would fully approve of a limited (or even removed) allies list if it would help limit alot of the issues that come up with the ISA.