Recent content by sshinn

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    Packaged-Based Character Creation and Zero-Level Skills

    Cool, thanks for the feedback! 8)
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    Rules / House-rules for Removing Skills

    MgT2, Core rulebook, p16 top: "A skill may never be increased beyond level 4 during Traveller creation. Once a skill has reached level 4, any additional increases are lost. In addition, a Traveller may never have a total number of skill levels higher than three times his combined INT and EDU."...
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    Packaged-Based Character Creation and Zero-Level Skills

    Cool, thanks for the feedback :-)
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    Packaged-Based Character Creation and Zero-Level Skills

    So, even though zero level is a level, you don't get any stacking benefits since it is 0+0, that right?
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    Packaged-Based Character Creation and Zero-Level Skills

    I’m using the packaged-based character creation in the Traveller Companion pp. 13-21. If you get a zero-level skill from your Background package (for example, the Low-Tech background gives you Recon 0), and then you get another zero-level for the same skill from your Career package (for...
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    Traveller Core Rulebook Update 2022 - eBook & Pre-Order

    I suppose the ship has sailed on this (if it is off to the printers), but the grammar on the title seems odd. Is it a "Traveller Core Rulebook Update 2022" which implies a small document which is an incremental update to the separate core rules. Or is it a "Traveller Core Rulebook Updated...
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    Traveller Core Rulebook Update 2022 - eBook & Pre-Order

    I'd love to know more! A list of rules changes would be nice. The million dollar question is ... does it have an index? -- Stan :-)
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    Voting for Traveller as EnWorld’s Favorite AP Podcast

    Our Traveller RPG actual play podcast has been nominated for EnWorld’s Favorite AP Podcast! If you like our actual play podcast, we’d love it if you could vote for us at EnWorld. (You’ll need an EnWorld account but that is quick and free to setup). Simply visit the link below and vote for the...
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    New Traveller RPG Actual Play Podcast

    My Dicehaven gaming group just launched our Traveller RPG (Mongoose 2nd Edition) actual play podcast. The first two episodes are out now and new episodes will drop each Tuesday. Tune in and join our adventures! Listen at https://anchor.fm/dicehaven, on iTunes, Google Podcasts, or search on...
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    Grenade Damage on a Failed Attack Roll

    Thanks for everyone's feedback! Lot's of great ideas here.
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    Grenade Damage on a Failed Attack Roll

    So let's say you want to lob a grenade into a concrete room filled with enemies. Do you need to make an Attack roll (perhaps to allow for a fumble like dropping the grenade)? How would you adjudicate a missed grenade throw -- doing no damage doesn't seem to make sense to me in this case.
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    Melee Rules for 'Fighting Dirty'

    I'm wanting to spice up melee combat and add in some cinematic moves that mostly just describe how you would 'fight dirty' using Mongoose Traveller 2e rules as written. What are your thoughts about the rules below? I've written some, but others I really need help with. THROW SAND Description...
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    Overcoming Combat Armor Near-Invincibility

    Thanks for the welcome. I'm in DFW (Wylie) like you. I'm friends with Robert Eaglestone (T5 and Mongoose contributor) who is also local to this area :-)
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    Overcoming Combat Armor Near-Invincibility

    This about sums up the advice I needed -- thanks! :-)
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    Overcoming Combat Armor Near-Invincibility

    Yep, we were adding effect. Not sure we always applied the 'any effect of 6+ does at least 1 point of damage' rule. Great feedback!
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