Recent content by sean_68333

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    Looking for players to test play-by-email.

    We have several games running right now. I'll try to put together an AAR for the battle I'm running. Turn by Turn would be confusing since we have several games going.
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    Looking for players to test play-by-email.

    I think the hex grid works well and is a minor compromise from the table-top game to convert to play by email. The biggest change is the simultaneous movement for all ships. This isn't a requirement for play by email, but it does allow games to be completed in a much more reasonable time...
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    Looking for players to test play-by-email.

    I think our rules are working well. We are still working out some kinks, but overall they work pretty well. I'm looking for a few more players to join the group. We are getting ready to start another game and would love to have a few more players. Let me know if you are interested and I can...
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    Looking for players to test play-by-email.

    We just finished up a game and I'm looking for one more player for the next game. Send me an email or message if you are interested.
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    Power Drain Question

    I'm sure this has been covered, but I couldn't find anything on this. If a ship is crippled it can only fire 1 weapons even if it has several. Can a crippled ship choose the only fire 1 weapon power drain option and fire one of its weapons? It has more than 1 weapon, but can only fire one...
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    ACTA SF Campaign Question

    I would have to argue for not giving any ship the xp. There will be enough bookkeeping during the campaign that you don't want to track and remember who caused all the damage on each ship. Just my 2 cents.
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    Looking for players to test play-by-email.

    So as it turns out, plasma hurts, but isn't the be all end all. Still makes me think about building a romulan fleet. So the simultaneous movement and fire make initiative meaningless. We've got several ideas to tweak the movement, but they all boil down to more back and forth. I want this to...
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    Looking for players to test play-by-email.

    So we started a 1000 point game of Feds vs Romulans. Just started turn two. I think it is working well so far. We had to tweak the simultaneous movement to account for decloaking. What we decided to do was just declare moves for all non-due cloaking ships, then the ships that are decloaking...
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    Looking for players to test play-by-email.

    I'm going to try it as an all I go, all you go and see how that works. If it needs adjustment, that might be an option to try.
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    Looking for players to test play-by-email.

    Tneva82, can you open an excel file with open office? You wouldn't need excel if you could open the file to view it. Send me an email and I can send you a file to see if it opens okay. There are no macros in the file.
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    Looking for players to test play-by-email.

    If you are interested send me a note at sean_68333 at yahoo dot com. I'll forward you the rules for you to review before you commit.
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    Looking for players to test play-by-email.

    Renny, so far we have been playing it in the normal you move a ship, I move a ship pattern. Under that method the games lasted about 2-3 weeks with regular updating by both players and the moderator. I want to try a different system out for this. It will change the game quite a bit, but will...
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    Looking for players to test play-by-email.

    I have written up some rules to convert the game to a hex map? The idea is so that the game can be played via e-mail. I have played three games so far and I think the rules work pretty well. I'm looking for a few more folks to help me do some more testing. I will "moderate" at least the...
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    BIG Games

    I'm really enjoying this rule set. I've had some concerns about the regular erratas, but I'm dealing with it. I love the idea of a rule set that lets you play large scale fleets. As long as the bookkeeping is kept to a minimum. I'd certainly be interested if you put some rules out for this.
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    High Energy Turn Question

    Thanks for clearing that up for me. Rambler, there are two options for turning within this special action. One is to increase a turn up to 180 degrees. The other is to take an additional turn anywhere during your movement. If you were taking the additional turn, then you could suffer 4...
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