This seems to be all too common. A great concept which doesn't seem to have been playtested. While the class flavor does indicate that the class doesn't have to depend on sex, so many of the powers only affect targets who are sexually attracted to the character.
I'd like to point out that men as well as women can be Tempters/Temptresses and that the 2nd ed book states, "While the majority of temptresses use sex as their primary weapon, they can also be political power brokers, crime lords, or even sorceresses". I take this to mean that Temptresses are...
Speaking of the concept, witches are often portrayed as consorts to demons. Would that sort of thing work in the world of conan or are demons too alien for that?
This is a matter of playing style. Personally, I have low regard for the school of thought that draws a line between "combative" and "noncombative" classes. I mean, what if the story requires a game session to be all noncombat? Are the combat class characters supposeed to spend the game...
My opinion on how to munchkinize the Temptress is very different from everyone else here.
I'd take Nature magic as her secret art. This gives her an animal ally and (with Sorcerous Garden) easy access to poison.
I'd get Steely Gaze/Menacing Aura.
Dex would be her second char and she'd...
My opinion on how to munchkinize the Temptress is very different from everyone else here.
I'd take Nature magic as her secret art. This gives her an animal ally and (with Sorcerous Garden) easy access to poison.
I'd get Steely Gaze/Menacing Aura.
Dex would be her second char and she'd...
Let me clarify, the lack of trust seems to be most evident on the part of the player not playing the sorcerer.
Okay, I think I see where we are miscommunicating. I said the first responsibility is to make sure everyone else has fun. I did not say that the first responsibility is to stay "in...
Seriously, being afraid that the other player is going to reduce your fun by turning your character into demon fodder is a lack of trust.
What did I say? I said that the number one rule is to have fun. I said that it is each player's first responsibility to make sure that everyone else is...
The number one rule is to have fun. To that end, I consider it each player's responsibility to do what they can to make the game fun for everyone else (this includes playing the straight man to someone else's shenanigans). A properly played evil character can be incredibly fun. I've played...
Add to that the fact that the Noble will likely have higher Intimidate and Bluff skills. That allows for synergy between the higher parry, menacing aura, and improved feint. All of which further improve the chances for riposte (albeit at the cost of feat slots).
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