Recent content by KaiserFranz

  1. K

    How big is the Radar Arc in degrees?

    Hi Group, the FaQ on VaS says that once detected by radar a ship will remain so for the rest of the game, unless the ship either moves out of the radar’s arc or the radar is disabled. So how big is the Radar Arc in degrees? Greets Franz
  2. K

    Has anybody done an Israeli List?

    Great news - any other Armies seeing Production soon? Greets
  3. K

    Has anybody done an Israeli List?

    Hi group, in the forum of www.evocommand.com I saw some links that don't work any more. Did anybody an Israeli OOB? Will the IDF be in an upcomming edition of s&p et al? Greets Franz
  4. K

    No Save-Value available - sense of Kill-Value?

    Thanks so much Greets Franz
  5. K

    No Save-Value available - sense of Kill-Value?

    Hi Group, e.g. the Fedayeen-Squad has no Save-Value. So I suppose that if a DD equals or exceeds the Target-Value the Fedayeen-Infantry-Model gets killed, because there's no Save-Roll for it at all. Am I right? If yes, does the Kill-Value makes sense in that particular situation? Greets Franz
  6. K

    "Crushing Walls with Vehicles" & "Replace

    Hi Agis, 1. Thanks for the tip of the "Add on!" 2. Yes, but that Rule doesn't protect my Troops when Enemy Troops react Great Service, thanks a lot Grees Franz
  7. K

    "Crushing Walls with Vehicles" & "Replace

    Hello, after a few very nice testgames 2 questions came up: 1) "Crushing Walls with Vehicles": Do vehicles that are larger than walls simply ignore them for movement purposes (and therefore drive through them) or do they have to crush them with their CloseCombat-Dice? 2) As a WWII-Skirmish...
  8. K

    "Fire on the Move" possible for high-tech-vehicles

    Oh damned - you are right: You must have a "Special movement Trait" to be allowed to do that. And to be eligible to do it, you must take a Ready-Action first. Thanks so much, Agis
  9. K

    "Fire on the Move" possible for high-tech-vehicles

    Hi Group, modern vehicles like Battletanks or Choppers fire during the Move. This was not implemented in MC, or did I omit something (as usual) :lol: Greets Franz
  10. K

    CloseCombat-Stats [CC] of Vehicles

    Thats exactly what I wanted to know: In case of a Humvee - e.g. drive onto a Crowd and roll against 2 Models 1 D10 each. Greets and thanks for answering my silly questions :lol: Franz
  11. K

    MC-Artillery-Example-Question on P. 23

    *Blush, err* You are right, there it is: 2 separate Rolls + modifier each
  12. K

    CloseCombat-Stats [CC] of Vehicles

    Hi Group, what purpose serves the CC-Stats on Vehicles - ramming, overrunning people? Could you please give me an example? Greets Franz
  13. K

    MC-Artillery-Example-Question on P. 23

    Phew, great! Last Question to "Example 1": Are the 2 D6 added together and checked vs. Target-/Kill-Score or are the 2 D6 rolled separately?
  14. K

    MC-Artillery-Example-Question on P. 23

    Dear Agis, thanks - I think I'm getting it right now. So again, to be sure I got it right, here is "Example 1" (MC, Page 102, "Mortar Strike", "Damage: 2*D6", LethalZone/3"): 2*D6 against every Model within 3" Radius of the 1st Target. "Example 2": Single .50 MG (MC, Page 72, "M2 .50 MG"...
  15. K

    MC-Artillery-Example-Question on P. 23

    Dear Ali, thanks for the answer - but that didn't answer my 3 questions. Could you please post replies to my questions respectively? Greets Franz
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