Recent content by Hoitsu

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    High Resilience Skill

    About the high resilience and persistence. I was thinking to put a max value for those, depending on your attributes. For example, Resilience max value would be (CON+POW/2)x4. So Joe-Average would have max value 80% with CON 14 and POW 12. Resilience would still be a skill raised through...
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    First Impressions.

    About that SIZ being 2d6+6 it is for humansa generally, not for players chars only. That is because humans tend to be that average 170cm tall. And that SIZ score 8 it way smaller than 170cm, Have you ever heard normal human adult who is 100cm tall? (if you dont count midgets, because sick, small...
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    magic armour and precise attacks

    Bypassing a skinarmour is hard but possible. It is not protecting every square inch of your skin. Eyes, mouth, armpits, groins, behind your kneecap for example. Hard to hit in those places but that skin armour of your is not definetely protecting these places. Magic armour is different, dont...
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    RQ Movement Rates

    If your champion have armour and weapons+back bag with you all the time. That guy wont definitely sprint 100m to 10 seconds...
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    First real session. Big Rubble, hunt for missing Grey Sage

    I would say that combat was just exellent:D It is fast and it is raw. And what is the most important thing...you really need to be afraid for your health. If you rush, you die. No D&D "i am not afraid of anything, i have AC 48" heroic stupidity anymore.
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    First real session. Big Rubble, hunt for missing Grey Sage

    I runned first real session today. Did not get much done but got our first fight. 4 broos ambushed 5 player chars in dark big rubble street. After 1 combat round, 3 broos were dead, 1 dying, 1 player char wounded lightly and 1 seriously. It ended there. Got to use surprise, darkness, charge and...
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    Starting the game up

    add Companion to the list. it contains Sorcery and Divine magic which are essential to the game.
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    Alchemy?

    hehe:D
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    Alchemy?

    But still, a good point. I didnt see Alchemy rules either in companion...would be nice to get those
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    Alchemy?

    GOD...i have seen this often here... "GLORANTHA"!! not "GLORTHANA" or some other crap...1 or 2 is a mistake, more than 2 times is bullshit. No matter though, we all understand what you mean but it is like "UNIDET SATES OF AMECIRA"...sounds pretty stupid to me:D
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    Bersherk

    Sure, but if you chop he´s hands of he is no longer so scary:D
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    Sorcery spell Tap(Characteristic) from Companion

    There seems to be something missing or i am just blind. How many points does the spell Tap? There seems to be no indication of that in the spell description:D Help me please, i want to punish my players:)
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    Quick Question - New Campaign

    Sorry guys but that is exactly the case when the attacking weapon damages the defending weapon. So if you do 10 points damage to opponent with target shield and no armor, 8 points is "absorbed" by the shield which is damaged by 2 points and opponent gets 2 points damage to random location. This...
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    New Precise Attack styles

    My friend and i thought something like this: Fighter who really knows how to use his chosen weapon, should have more ways to use it and this is what we thought for starters: FEINT Individual with base weapon skill at least 100% can feint his opponent. By taking -40% to his attack the fighter...
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    The problem with Resists...

    I was thinking this resistance thing and came up with this. I f i have understanded correctly, sorcery spells take 1 mp point+1 mp per manipulating skill used in it. So they take a lot less mp than in previous versions. How about that you can use more mp to make the resisting more difficult...
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