Recent content by E-Mines Hurt

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    Suggestion: New type of Crit.

    :oops: And I call myself an engineer :( :oops: Communications Crits 1-2 Communication Interference D=1 C=0 SA cancelled for 1 turn 3 Communications Array Damaged D=1 C=1 CQ -1 for rest of battle 4 Signal Room Damaged D=2 C=3 Removed from Squadron 5...
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    Suggestion: New type of Crit.

    Communications Crits 1-2 Communication Interference D=0 C=0 SA cancelled for 1 turn 3 Communications Array Damaged D=1 C=1 CQ -1 for rest of battle 4 Signal Room Damaged D=1 C=3 Removed from Squadron 5 Communications Array Destroyed D=2 C=4 No SA 6...
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    Suggestion: New type of Crit.

    Again, want feedback. This is my game and I can play it any way I want. What about communications crits which can give Comms Jammers effects, CQ malus, SA permanent or for one turn or even knock a ship out of a squadron. I can make a new column for crits, but would it be a good idea?
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    Victory star destroier

    Fog in Channel, Continent Isolated. :twisted:
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    Klikkitaks vs. GEG

    When Playing with models I suggest glueing a counter to the bottom of the miniature so that (and weapons arcs) are clear. I also suggest clipping the sticky part of the post it note and noting name, crew quality and variant e.g. "Iwo Jima, Hyperion Assault, CQ4" "Ponto Milvio, Hyperion...
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    GEG loopholes

    Klikkitaks seem to exist in a twilight zone of the rules, a sort of grey zone between being a weapon and not being a weapon and other fighters existing in the grey zone between being a ship and being a fighter. "In fact, a flight of fighters is treated as a ship for all purposes, unless...
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    Houserules; Feedback please

    I'm not talking about the "Launch Shuttles and Breaching Pods" Special Action, but rather the Breaching Pod Auxillary flight. Most (iirc) races can exchange breaching pod flights for fighter flights. The idea is as follows Target Ship Moves and Fires Assaulting Ship Moves and Fires (moves 8")...
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    Houserules; Feedback please

    Just to ask further Boresight - I get the impression that they are overstrength because you can't always fire them. Now you can and the weapons are still stronger than F arc beams. Breaching Pods - A ship with a breaching pod or two on board which moves after another ship can move it's full...
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    Klikkitaks vs. GEG

    Dozens? You get 3 on the stem of the WS. Have I been playing some rule wrong?
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    Anti Vree tactics

    Quite handy of those Vree to help us move marines onto their ships if you ask me....
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    Houserules; Feedback please

    Any complaints or whingeing, especially of the "this benifits XXXX race too much" kind?
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    Klikkitaks vs. GEG

    The best use I can think for the Stak, that since the Gaim only need three or four FAP to win at raid level they can show up with 8 Stak scouts which then fly around the edges scouting the ships most likely to see those one or two klikkita's that weren't converted attack. Then when the battle is...
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    GEG loopholes

    Also, given that the Klikkitak isn't firing a weapon, shouldn't it be able to suicide into a dogfight? e.g. a porfatis is dogfighting a klikkita, shouldn't a klikkitak be able to suicide attack the porfatis (subject to surviving the AF roll) despite it being in a dogfight since it is not firing...
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    Klikkitaks vs. GEG

    It's my game I can play it any way I like, but official rulings keep rules arguments (while often entertaining) to manageable levels. GEG is not actually the issue at hand, but rather the scouting for klikkitaks. The GEG issue is pure blowback.
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    GEG loopholes

    From the discussion about the Gaim the Klikkitaks don't get the scout bonus because they are not a weapon system. Now the rules for GEG "...deducted from the ship by each separate weapon attacking is reduced....". We know the Klikkitak is not a Weapon System. I do not know if the Klikkitak is...
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