Recent content by DivineWrath

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    Refill collectors service?

    Can you buy exotic particles from space stations or fuel depots? Its something I've wondered about since the previous high guard was released. While collectors can greatly reduce the amount of space needed for jump fuel, it adds like a week to every jump. Can you use exotic particles to power a...
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    Questions on hull configurations

    Well, thanks for the help.
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    Questions on hull configurations

    Good to know. Unfortunately, it does not tell me how or why it's a close structure. I can't explain what a close structure is without using a picture.
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    Questions on hull configurations

    In the High Guard book, we are given pictures of many different kinds of hull configurations (see p. 11). Stats too. However, I'm having trouble making sense of some. 1. What is a close structure, and how is it different from a sphere? 2. Is there a better picture for streamlined ships? The...
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    Low tech ships - Need help

    I'll use Ghours. Most of the small craft I've designed have 4 Ghours with a thrust 1 reaction drive. I found to get more flight ability would cut heavily into their ability to do other jobs such as cargo or passengers. I've looked at the 2300 AD books to try to find information for space...
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    Low tech ships - Need help

    Oh, sorry. I didn't know how to properly say it. I got in the bad habit of saying thrust 4. When I say thrust 4, its 4 * 0.025% of the hull set aside for reaction fuel. So the ship can do 1 G acceleration for 4 hours. How would you say it?
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    Low tech ships - Need help

    I was listing some of the stats for my ships. I thought it was important information. Sorry about the confusion. I didn't ask questions yet. That said, its good to hear that 1g for hour will get me to the moon.
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    Low tech ships - Need help

    I've been working on small craft lately. I've been giving them 4 units of thrust. I picked that number so that delta v is 1 unit. I also give them enough chemicals for power to last little over a day. I'm wondering if it is enough to for them to be able to travel between ships and stations...
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    Low tech ships - Need help

    I ask about fuel tanks and stuff because I am worried about mixing stuff that shouldn't be mixed. Can you refuel the chemical power plants, reaction engines, and jump drives using the same tank? Can the stuff mix? Do I clean the tanks between shipments, or even keep separate ships for separate...
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    Low tech ships - Need help

    Oops! Chemical fuel, not battery.
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    Low tech ships - Need help

    Well, next questions. Should chemical power plant fuel and reaction mass be treated as different substances than hydrogen fuel? In other words, I can't use battery fuel for a fusion reactor, and can't use reaction mass for battery fuel. Should each have different prices? Can I use a tank built...
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    Low tech ships - Need help

    Hmm... I might just use that. Making carriers that launch a lot of fighters at once is what I plan to do.
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    Low tech ships - Need help

    So does this mean that I can launch all fighters in a single ship combat turn? Regardless of how many fighters my carriers might have?
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    Low tech ships - Need help

    While I'm enjoying reading this discussion of carrier, logistics, and other stuff, my original questions remain unanswered. Perhaps I should rephrase them. Are the times listed in the hangers and docking spaces measured rounds (6 seconds) or ship combat rounds (6 minutes)? The details can mean...
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    Low tech ships - Need help

    Since it might be relevant... My TL 7 light fighter is a 10 ton ship with single cockpit, armor, and a fixed mount autocannon. My TL 7 heavy fighter is 40 ton ship with a double cockpit, armor, and a heavy cannon barbette. Both have enough ammo and fuel reserves to last many hours in combat...
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