Recent content by Colonel

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    target/armor/kill/scoures

    but try out the original game a bit first. I think you'll see that cover is pretty effective already. I see this line a lot. I am using the original rules. But when you have people who do not play the game and are trying it for the first time, this question comes up all the time. So I’m looking...
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    target/armor/kill/scoures

    This may be out there all ready, but I could not find it. So a unit with a 4+ target and 6+ kill is attack. A dice roll of a 4 kills a figure in the unit. If that so what is the 6+ for on the card
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    target/armor/kill/scoures

    :?: Target Armor Kill I have been trying to work this out about units with on armor save, after reading the forum for a long time I think I founded the answer I need. A unit with a Target of 4+, Armor of -, Kill of 6+. This unit in cover gets Target of 6+, Armor of 5+, Kill of 8+. As I read...
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    Black Hawk Down Scenario

    when you say 90" is that in a direct line from one board edge to the other, Yes, do you still play on a 6x4 table YES I did, I have my city on foam core, so I can just move the action with out disturbing the figures. use impassable terrain and buildings to make the route longer? NO. I did not...
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    Black Hawk Down Scenario

    The militia can show up in so many spots and very random, and if the militia player roll bad they do not get very many men to use up. (they die like bugs) Some time the Rangers get a turn if not two of just moving. We play it. Its very hard to do but it can be dun. When and if the militia get a...
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    Black Hawk Down Scenario

    Black Hawk Down Scenario Battlefield Evolutions (Black Hawk Down) Rangers to First Down Black Hawk. Rangers must move to downed Black Hawk. They will have to move 90” though the streets and have at least to4 men to win. Use a 2+ cover to all figures in the game, as long as they are 1” from any...
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    My cards for the Bradley and the BMP-1

    No game is perfect, and this is not perfect. I have been gaming for over 26years now. I have seen good and bad come and go. My point is this game can be played under an hour and the system works good. There are games out there that have all the armor values in world in them, if you have on life...
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    My cards for the Bradley and the BMP-1

    Lost in the paste 73mm Range 30” Damage 2xD6+2 AT3 (Sagger) AT6 (Spiral) ATGM: Range 60” Damage 1D10 25mm Cannon Range: 40” Damage 3xD6+3 This gun has penetrated T72 Tanks at 400mm I Tow: range 60” Damage D10+3 This I had to down play to work with this game. I know what I’m taking about.
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    My cards for the Bradley and the BMP-1

    BMP-1 73mm Cannon: This weapon causes a –1 penalty to Armour rolls, and will roll extra Damage Dice (out only 1D6 with no penalty to Armour roll ) against every model within 3” of the center of the model its first damage Dice is allocated to-these extra models need not be in line of sight. MG...
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