target/armor/kill/scoures

Colonel

Mongoose
:?:
Target Armor Kill
I have been trying to work this out about units with on armor save, after reading the forum for a long time I think I founded the answer I need.
A unit with a Target of 4+, Armor of -, Kill of 6+.
This unit in cover gets Target of 6+, Armor of 5+, Kill of 8+.
As I read the rules, should a +2 cover save be added to all the units scores. Not just to the Target and Kill scores. This works for me, or is it to much.
 
If that is what you want to do, go for it. But do not let it add to the base save that some unit have due to flak jackets, such as the USMC. If you do then it will really make the game lopsided.
 
This may be out there all ready, but I could not find it.
So a unit with a 4+ target and 6+ kill is attack. A dice roll of a 4 kills a figure in the unit.
If that so what is the 6+ for on the card
 
Colonel said:
This may be out there all ready, but I could not find it.
So a unit with a 4+ target and 6+ kill is attack. A dice roll of a 4 kills a figure in the unit.
If that so what is the 6+ for on the card
I'd imagine the 6+ is there to account for the possible upgrade of body armor hence armor save.
 
Colonel said:
This may be out there all ready, but I could not find it.
So a unit with a 4+ target and 6+ kill is attack. A dice roll of a 4 kills a figure in the unit.
If that so what is the 6+ for on the card

Why? If the 6+ weren't on the card, we would get threads asking why it wasn't there. :)

It's future-proofing, for potential expansion later. Equipment upgrades (flak jackets), medic rules (where a clear kill is different than a "man down"), stealth (in close combat, do you manage to silence them before "neutralizing" them?), whatever. If it wasn't there, they would have to publish new cards if they ever decided to add these rules.

On your original point, the +2 for cover isn't supposed to add to armor. It might make a good house rule, but try out the original game a bit first. I think you'll see that cover is pretty effective already.
 
but try out the original game a bit first. I think you'll see that cover is pretty effective already.
I see this line a lot. I am using the original rules. But when you have people who do not play the game and are trying it for the first time, this question comes up all the time. So I’m looking for a good answer that I can give them.

? If a unit with no armor save is killed on a 4+ then why is there 6+ kill on the card?
I try to answer, by saying. Even with a +2 cover save a 6+ will kill the figure. They do not always buy it, so I’m looking for a good answer. Not trying to change the rules.

By the way I like the game, its fast. I have even made cards up to use my WW2 figures with it.
 
I understand you Colonel. It is a common frustration when new ones join the game. I say it adds to the game to have BASE set of terrain save modifiers for this game. If you feel the same, then please feel free to add them.

Body armor (flak Jackets) are should not add to this. So, if you have a bunker with your men in it, It should have a base 4+ save (or whatever number you want), while other terrain might only make your Target number harder to hit, such as a +1 to target due to the unit in tall grass or other light cover(concealment).

If you do this, remember this. (found out the hard way when working out the terrain modifiers), always make sure when you give a + to the target it is not greater than the Kill.

Example of you have say infantry with a 4+/6+, a +3 modifier to the target, you will have give at least a +2 to the Kill.

FYI: I only use these types of saves for size 1 models. Vehicles do not receive them. Remember have fun with your game, after all you bought it, so you own it.
 
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