Recent content by AndyBigwood

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    Optional Urban Chase Rules

    I have been giving thought to range band based vehicle combat, and how it doesn't fit very well with a cluttered environment such as a city.... so below are a set of optional rules for generating city streets and hazards on the fly, the final page addresses the fact that in such a chase any...
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    2D deckplans for Drinax ships

    Below Deckplans for the Eakhau Class trader
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    2D deckplans for Drinax ships

    Working on the Eakhau Trader next.... getting it closer to the classic artwork should have that done by weekend
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    High Guard Update 2022 - News

    One aspect that I think makes Traveller fleets different from the generic.... is the fact that a fleet cannot guarantee that it will down-jump at the same time/space thus making the battle Rider a useful way of getting several hulls to arrive together reducing the risk of defeat in detail...
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    2D deckplans for Drinax ships

    If Mongoose would like to host the originals I have these at A3 600dpi I present 2D deck plans of the Imperial Treasure Ship. These are colour coded in the AZH style, with the addition of mustard yellow=fuel-gas and primary blue= liquid storage. oops my links expired... I need to host...
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    Custom designed (2D) Deck Plans - thoughts on fuel tanks

    Shjp Fuel storage.... not just a grey blob of wasted of space. So many deck plans show fuel as one big tank but seriously the fuel-tank crawl ways are the perfect place for a chamax nest or a deepnight blob. Also gives you a place to go in order to fix The Leek. Personally I use an adaptation...
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    Mercenary Unit Creation

    You might find this useful... this is a quick thing I put together for generating merc companies, on the fly... how large, what type, what do they specialize in .... for example Infantry platoon (snowtroopers) with a section of grav tanks supported by a company sized civilian mob...
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    Ship Art - Work in Progress

    I'm on UK time... Re Roll20.... my strong advice is to use something like DISCORD for comms and persistent handouts use Roll20 'only' for the mapping aspect. Roll20's built-in comms are not good quality. taking it to a second program also helps your computer as its a parallel process.
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    Real world dimensions and deck plans?

    Having designed the ship as a 3d model ...I am now scaling the model to fit the plan area required by dtons of hull (most of the useful space is on one deck)...so I have the square area of a deck of the design model to which I will appy a scaling factor so that the model is sufficiently large...
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    Real world dimensions and deck plans?

    Has anyone been geeky enough to calculate the square metre area of a 400dton ship in order to get an 'accurate' deckplan? please check my maths a dton is 2 square areas a square is 1.5mx 1.5m = 2.25m sq. therefore 400dTon = 800 square areas 800 x 2.25 = 1800m sq. sq root of 800 = 28 (ish) so a...
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    Ship Art - Work in Progress

    ottarus Sure you can do that. Always happy to get name checked. what timezone is your roll20 in?
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    Ship Art - Work in Progress

    Thanks. 'Canonically' the Constant Storm is based on a Solly Scout (as depicted by mongoose) with 200% more hull bolted on the back end containing an experimental high-rated Jump drive, super-elite stateroom and jaccussii pool.
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    Ship Art - Work in Progress

    Work in Progress: The J6 Racing Yacht Constant Storm... I've not worked out the tonnage yet but I think 300tons sounds about right... note the bay windows on the rear hull's (Extreme) Luxury Stateroom
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    Ship Design Philosophy

    The Above Message was Sponsored by Ling Standard Insurance (A Ling Standard Company)
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    Mercenary: Mercenary Company Generator

    It uses Mongoose's new Mercenary sourcebook, specifically for UNIT statistics
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