Recent content by amerginsrd

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    Difficulty, Boon/Bane, and DMs

    It would definitely be helpful to have all those DMs scattered throughout the rules collected into a single chart.
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    Difficulty, Boon/Bane, and DMs

    This is pretty straight forward but does not really speak to my concern with how quickly DMs pile up causing effect inflation. The advantage of the boon/bane, as has been stated else where, is in reflecting things that could modify success without increasing effect. Perhaps rather than using a...
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    How are you using Boon/Bane rolls in your games?

    I am using it for almost all situations accept skill and characteristic DMs as well as the untrained DM (using it there would gut the Jack of All Trade skill which is a great piece of Traveller artifice). The only thing I am unsure of is using multiple bane or boon die at the same time since I...
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    Difficulty, Boon/Bane, and DMs

    Oops, hit the button twice. Sorry.
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    Difficulty, Boon/Bane, and DMs

    I feel boon/bane is important and not just an interesting thing you can use because there are so many DMs which are specified in the rules (aiming +1, laser sight +1, short range +1, etc.) that a roll can become quickly irrelevant as success is automatic and effect is going to be large. This...
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    Difficulty, Boon/Bane, and DMs

    I feel boon/bane is important and not just an interesting thing you can use because there are so many DMs which are specified in the rules (aiming +1, laser sight +1, short range +1, etc.) that a roll can become quickly irrelevant as success is automatic and effect is going to be large. This...
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    Difficulty, Boon/Bane, and DMs

    Whatever you express as DMs has greater weight than what you express with Boon/Bane as DMs modify the Effect as well as the chance of success. To my mind, the sweet spot lies with skill and characteristic bonuses. They should weigh heavier and therefor be expressed with DMs.
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    Difficulty, Boon/Bane, and DMs

    I do not believe the question is if it is useful, rather what I see the conversation being is: Does the core rules need this mechanic or should it be an optional rule option? IMO the core rules needs bane and boon. The biggest weakness a 2d6 core mechanic is "die modifier fatigue". Each +/- 1...
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