zero said:How would your Zho ship crew react if they managed to spot a 600dton Imperial-built, Darrian owned vessel wandering through their system as if looking for something? Then going into land on the resident Zho main planet?![]()
kafka said:But, if you Campaign begins in the Imperium - why not have the players be a party composed of teenagers escaping a high security prison for psions.
alex_greene said:The Tvarchedle' Department of Inspirational Media thanks you for your future cooperation.Jak Nazryth said:My Mongoose Zhodani book just arrived so I haven't had time to read through it. But I really like the GURPS version of Zhondani society... content and happy citizens.Every time a "normal" citizen feels stressed or unhappy about his lot in life he gets a visit from the friendly neighborood government thought police. After counciling the unhappy citizen realizes his lack of success isn't something to be worried about and he embraces his role in life as a lion tamer. Happy ... minds all toiling away for the greater good of society.
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Rikki Tikki Traveller said:In the world building section you state that no Zho world should have a population below 4. OK, no problem.
BUT, in the Spinward Marches (Tloql Sector), there are several worlds in the Consulate that have populations less than 4.
I know the Tloql Sector data was produced long before there were details on the Zhos (especially your stuff), but how would you justify having worlds within the Consulate (some for several hundred years) that do not meet the stated requirements of the Zhodani Consulate?
I guess I need an "in-Game" explanation if possible.