Captain_Nemo
Mongoose
I think Keith asked if someone would try this and then Yamato & Nagato vs the same 2 RN ships. This is the first Battle, I hope you like it. BTW, Yes I like playing the Allies.
Set up
We used the At All Costs setup map again. I took the Royal Navy and my friend took the the IJN.
I set up in my Deployment Zone at the point halfway on the Line heading West QE in the lead because of her shorter range Main Guns I wanted that firepower available .
He set his ships at the bottom of the map parallel to the Line on a Northwesterly course.
For some unspoken reason we didn’t begin to fire until we were within 27,000 yards I mean 27 inches. The Yamato and the Kongo concentrated their fire on the QE while the Royals worked on Yamato.
Yamato lost her Bridge and a point of Speed early on, but her guns are monsters! Kongo is no slouch either. Well, she is a bit of a tiger, isn’t she? By turn 5 QE was a smoking wreck with only 8 Damage Points left and a half inch of Speed left to run by.
Yamato had 10 Points of Damage left before becoming “Crippled” while KGV and Kongo were Unscathed.
In Turn 6 the RN won initiative, as there’s nothing in the rules about Crippled ships not continuing the fight, QE fired a broadside at Yamato KGV did the same between the 2 of them they brought Yamato down by 8 points Damage she was still holding in there! Kongo tapped on QE with both Main and Secondary guns dropping her down by only 2 points, crappy rolls here really. Yamato put her main guns on KGV causing 5 points Damage and put 3 more points on QE with her Secondaries. 20”! Talk about “Reach out and Touch Someone” Whoa!
Turn 7 was Hairy! We decided that since QE had taken hits while Crippled that we should do the Turret and Specials Check thing everytime it happened; QE lost her Aircraft, Torpedo Belt, Turret B, Turret X, Secondaries and, her AA. As her last act, she fired on Yamato again causing a Magazine Explosion That sank Yamato just before Kongo released her fury on QE and sent QE to the “Briny Deep” in retribution. KGV was aghast at the fate of her escort and only caused 2 hits to Kongo.
Now, Boys and Girls, here is where we learned the true difference between BB’s and BC’s and the importance of positioning your vessels.
Kongo had let KGV get behind her in the hurry to kill QE and belief that Yamato could help out. Kongo fired on KGV with everything she had causing 4 points of Damage and no Crits. KGV returned the Favor; causing a Horrifying amount of damage. But the dice were good to KGV this time 9 out of 10 Main Battery shots hit, out of those 10 points were tallied including 2 Critical Hits of which one was a Magazine Explosion and one Killed a turret, Kongo would not be able to fire for 2 turns giving KGV free shots for the whole time and in good Position too.
We called it quits. Royal Navy wins BTW.
Nothing Batter than Lucky Dice rolls!!!! Armor: 4 on large vessels really blows.
I like using the At All Costs for one-offs and Duels like this one. It seems more forgiving in the deployment phases of the game and you get more maneuvering room. So that is my favorite Map right now. I think that the game could have gone in the IJN’s favor had they been further back and used their Range advantage. We shall she tomorrow.
Well that’s all for today, Thanks for reading.
Set up
We used the At All Costs setup map again. I took the Royal Navy and my friend took the the IJN.
I set up in my Deployment Zone at the point halfway on the Line heading West QE in the lead because of her shorter range Main Guns I wanted that firepower available .
He set his ships at the bottom of the map parallel to the Line on a Northwesterly course.
For some unspoken reason we didn’t begin to fire until we were within 27,000 yards I mean 27 inches. The Yamato and the Kongo concentrated their fire on the QE while the Royals worked on Yamato.
Yamato lost her Bridge and a point of Speed early on, but her guns are monsters! Kongo is no slouch either. Well, she is a bit of a tiger, isn’t she? By turn 5 QE was a smoking wreck with only 8 Damage Points left and a half inch of Speed left to run by.
Yamato had 10 Points of Damage left before becoming “Crippled” while KGV and Kongo were Unscathed.
In Turn 6 the RN won initiative, as there’s nothing in the rules about Crippled ships not continuing the fight, QE fired a broadside at Yamato KGV did the same between the 2 of them they brought Yamato down by 8 points Damage she was still holding in there! Kongo tapped on QE with both Main and Secondary guns dropping her down by only 2 points, crappy rolls here really. Yamato put her main guns on KGV causing 5 points Damage and put 3 more points on QE with her Secondaries. 20”! Talk about “Reach out and Touch Someone” Whoa!
Turn 7 was Hairy! We decided that since QE had taken hits while Crippled that we should do the Turret and Specials Check thing everytime it happened; QE lost her Aircraft, Torpedo Belt, Turret B, Turret X, Secondaries and, her AA. As her last act, she fired on Yamato again causing a Magazine Explosion That sank Yamato just before Kongo released her fury on QE and sent QE to the “Briny Deep” in retribution. KGV was aghast at the fate of her escort and only caused 2 hits to Kongo.
Now, Boys and Girls, here is where we learned the true difference between BB’s and BC’s and the importance of positioning your vessels.
Kongo had let KGV get behind her in the hurry to kill QE and belief that Yamato could help out. Kongo fired on KGV with everything she had causing 4 points of Damage and no Crits. KGV returned the Favor; causing a Horrifying amount of damage. But the dice were good to KGV this time 9 out of 10 Main Battery shots hit, out of those 10 points were tallied including 2 Critical Hits of which one was a Magazine Explosion and one Killed a turret, Kongo would not be able to fire for 2 turns giving KGV free shots for the whole time and in good Position too.
We called it quits. Royal Navy wins BTW.
Nothing Batter than Lucky Dice rolls!!!! Armor: 4 on large vessels really blows.
I like using the At All Costs for one-offs and Duels like this one. It seems more forgiving in the deployment phases of the game and you get more maneuvering room. So that is my favorite Map right now. I think that the game could have gone in the IJN’s favor had they been further back and used their Range advantage. We shall she tomorrow.

Well that’s all for today, Thanks for reading.