X-Com RPG

Garet said:
I have a dos machine still :D (xcom, master magic, master orion, privateer).
[Drooling] Master of Magic... When will it be redone ? Hope it won't be botched as Master of Orion 3...

Oops, I'm off topic again!

X-Com would especially shine as a tactical squad game with minis and good props.
 
Thanks for the VMWare tip, Mthomason. What would I do without your help?
(refering to the S&P index, the upcoming Monkey sourcebook and the B5 adventure)
 
In that case here's some more :)

Avoid anything graphics-intensive (3D stuff, flight sims, etc) on VMWare, but it's great for sprite-animation type stuff like the X-Com games. I dug out the old Dos 6.22 discs for the install (although I've also toyed with pulling Dos 7.0 from a Windows 95 install with a degree of success)
 
redlaco said:
[Drooling] Master of Magic... When will it be redone ? Hope it won't be botched as Master of Orion 3...

MoO 3 was indeed a grave disappointment... that what happen when a developer doesnt listen to the fans WHO made the previous games a success LOL... Oddly enough I even reinstalled that a few days ago just to see if my opinion of it was harsh..... it wasnt <sigh> :(

Masters of Magic pretty much exists in an updated form via the Age of Wonders games (Age of Wonders, Age of Wonders 2 and Age of Wonders: Shadow Magic).. shey are so Masters of Magic in nature its not funny and they run just fine on modern machines (have shadow Magic in the other window as I type this <g>).
 
Oh hell yes! :D

X-com was fantastic, and an RPG in the X-com universe can only be a good thing.
 
This could be the greatest game EVER ! What it needs is a detailed npc reaction system [ doing living ,highly populated cities is always a pain ] And it needs to start at the bottom of the agency [ no super hi-tech stuff to start with ] and stuff like you send an agent to a building to investigate and the aliens set up a dampening field so she can't get a message out and has to fend for herself with what she has . X-com units really need to use stealth getting to and doing missions. PR and spinning could be a big part of the game itself.
 
At one point for a small local convention, I ran a near-impromptu X-Com adventure. It had a nice setup with pregenerated characters.

I began with them all in an aerospace carrier, heading to the aliens' base on Cydonia. I described the long and horrible battles they'd each been through, and the cost of the alien war. They were armed head to toe with gear based on alien tech, and some of them were psychic, abilities boosted by alien technology. There was a pithy comment about what humanity had lost, and how much like their enemy they had become in order to survive. At this point, they hadn't even seen character sheets.

I then described how long it had been since their first mission, and then did a flashback, to where it was first contact... and handed out the newbie sheets, of them as a regular army unit who'd been dispatched to handle an alien crash landing in the earliest days of the encounter. We did that, then I laid some of the groundwork, and the survivors of that mission were given their updated character sheets when I faded to the "present" invasion of Cydonia. Those that didn't survive got new characters.

The invasion of Cydonia was pretty straightforward, with some interesting surprises, such as human collaborators in the form of groups like Majestic and even the CIA. Lots of fun.

I used a weird and obscure system for a game called Hidden Invasion, which, on paper worked well, but in play turned out to be very wonky.

It's one of those games I'd love to revisit sometime, perhaps with a newer rules system.
 
As a minitures game, that could be tied to the RPG directly, it would be fantastic. Players form bases, direct research projects, undertake dangerous 'capture' missions, investigate abductions, crash sites and route out infiltration.

Whilst the miniatures game deals with forced crash landings, capturing enemy vessels, stopping Terror strikes and invading bases.

The whole thing lends itself perfectly to the Gaming market. Why has it not been done (the fact that this is probably the fourth incarnation of this thread for X-Com RPG)

Plus you have enormous scope for different suppliements (Aliens, Psychic, Nations and well as Enemy Unknown, The Deep and Appocolypse eras...)
 
I`m new to the forum, so hello to you all in the first place:-)

I have been dreaming about an X-Com miniature game for years now.
If Mongoose published one, it would be a dream come true!!
 
Nimmy said:
I`m new to the forum, so hello to you all in the first place:-)

I have been dreaming about an X-Com miniature game for years now.
If Mongoose published one, it would be a dream come true!!

Welcome Nimmy :)

I was aiming more specifically for an RPG..but I guess a skirmish level miniatures game would work too for Terror Missions.
 
Yes i think a table top x-com game would be a very good idea, a cross between gangs and sst
Now with all my work to do painting bugs i have to dig out my gangs rules and have a good read about it..
I was thinking of doing a little rogue trooper or s.dog with them anyway...

Somebody has put together a set of add on rules to play xcom rpg games with a great rpg system called savage worlds... check them out for info on table top rules...

I think building bases, buying gear, shooting down ufo and battle across the planet above, on and under the water would be the next great game for mongoose.. come on people lets push this one...
Alan
 
Hello all i found the website for the savage world ufo rules, also it lists all the add ons people have done, like stargate, starship troopers, and some doctor who stuff coming soon, which is good i have about 26 25mm daleks from the 80`s to use..
Also i found a website with a x-com system to it...
Enjoy all

http://www.savageheroes.com/default.htm

http://babylon.alphacomplex.org/~xcom/

Enjoy all
www.greatwhitegames.com
for information on savage worlds, a great rpg/mini rules...
 
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