Writing for Living Glorantha

Loz

Mongoose
Have you ever considered writing for Living Glorantha? Do you have scenario ideas that you'd like to expose to a wider world? Perhaps you'd just like to try your hand at putting together a scenario that sees print.

Whatever your motivation, Living Glorantha is looking for scenario writers. Here's what it entails.

Producing scenarios set in Glorantha's Second Age with the focus around the Living Glorantha campaign arc.

Creating scenarios that can be played at conventions/clubs and at home - usually within a typical 3-4 hour session, but sometimes longer.

Writing scenarios that can engage different types of characters in different settings: God Learners, Draconic Mystics, Orlanthi and so on.

Ensuring the scenario is complete with GM guidelines, full NPC stats and sketch maps.

If interested, PM me and you'll receive:

Writers guidelines
Campaign guide
Series of scenario seeds to help you come up with ideas

As a Living Glorantha writer (and you need not be a Living Glorantha player) you'll be helping shape the grand Glorantha campaign. You'll be exposed to secrets and schemes that run that campaign and will have the opportunity to contribute to the impressive tradition of innovative Gloranthan storytelling. You'll also, from time to time, be given access to pre-production documents to ensure your scenarios mesh with Mongoose's official Glorantha releases.

So, if interested, drop me a line - preferably with a scenario idea, no matter how brief or how wacky - and we'll talk more. Oh, and don't forget to include an email address!

Lawrence
 
Well, for starters, it would be nice to see 'summons of the wyter' and the additional god learner scenario available on the living glorantha web page?
 
Antalon said:
Well, for starters, it would be nice to see 'summons of the wyter' and the additional god learner scenario available on the living glorantha web page?

"Summons of the Whyter" is there. I downloaded it on August 10th. I don't know what the god learner scenario, but it does not apear to be there.

Or were you just complaining about the spelling of Wyter in the title of the adventure? :)
If it is any consolation, wyter is spelled, well, "wyter" in the text of the adventure. The only place it is spelled "whyter" is in the title. (searchable text PDFs are wonderful things)

Of course, the title is printed on every page, so if it annoys you, you will be annoyed by it on every page. :wink:
Maybe since this is a free downloadable PDF, some nice person at Mongoose will edit the original file, fix the spelling in the title, save the new PDF and replace the replace the Whyter one on the with the Wyter one.

I haven't read through it yet, but I skimmed it. There are some interesting magic items. I especially liked seeing the statted-out weaponthanes, carls/fyrd, axe sisters and veteran mercenaries.

I had just started tinkering with changing the stats for the various NPCs in Blood of Orlanth to MRQ2. This gives me an idea of what I am striving for. The ability scores in Blood of Orlanth seemed pretty low to me, but I never played MRQ1 (just bought lots of the books) so I don't know if that is typical. In a little trial game to show some friends MRQ2, one player character started with a Axe & Shield combat style of 82. This puts him on an even footing with the mercenaries and axe sisters, but his other combat skills were in the 50s. They are more well rounded than he is which makes sense for more experienced warriors.
 
Titus said:
Antalon said:
Well, for starters, it would be nice to see 'summons of the wyter' and the additional god learner scenario available on the living glorantha web page?

"Summons of the Whyter" is there. I downloaded it on August 10th. I don't know what the god learner scenario, but it does not apear to be there.

Or were you just complaining about the spelling of Wyter in the title of the adventure? :)
If it is any consolation, wyter is spelled, well, "wyter" in the text of the adventure. The only place it is spelled "whyter" is in the title. (searchable text PDFs are wonderful things)

I cannot translate whyter nor witer. Which is the meaning of this word, please?
 
Titus said:
Or were you just complaining about the spelling of Wyter in the title of the adventure? :)

It's an impression thing. How do we trust that Mongoose will be ensuring submissions are "up to standard" if they can't even get the title of the first adventure right?
 
It's an impression thing. How do we trust that Mongoose will be ensuring submissions are "up to standard" if they can't even get the title of the first adventure right?

Sigh.

Its a typo. Its not the end of the world.

As for quality/standards, all scenarios come through me first.
 
Loz said:
It's an impression thing. How do we trust that Mongoose will be ensuring submissions are "up to standard" if they can't even get the title of the first adventure right?

Sigh.

Its a typo. Its not the end of the world.

As for quality/standards, all scenarios come through me first.

Loz - true it's only a typo - but by the same measure, it should be easy to fix.

There was lots in MRQ1 where potentially good ideas were spoiled in the execution by poor or non-existant proof-reading, or by being edited by people who knew neither the setting or the system. MRQ2 seems to be much better in this regard (at least wrt to the books I have seen), but allowing errors like this to (a) appear and (b) go uncorrected makes it more difficult to convince ourselves (and maybe more importantly, those who gave up on MRQ because of quality issues) that these issues are truly in the past...
 
I hate to pile on but the map of Versetad contains a Key, but the numbers that the key references are not printed on the map.

Though really couldn't the key just say:
1. Smoldering Ruin
2. Smoldering Ruin
etc.
 
... and just in case anyone thought otherwise I'd like to point out that "whyter" is a layout typo, not an author typo :D

As I mentioned in another thread if anyone wants a PDF of the correct map just PM me with your email and I'll send you one.

Cheers

Carl
 
PhilHibbs said:
PhilHibbs said:
More than you ever wanted to know about wyters:
http://glorantha.com/hw/qa/wyters.html
Hm, having read that, it kind of contradicts the basic premise of the Summons of the Wyter scenario. Oh well, I guess when God Learners are messing around, all bets are off.

The only things that might contradict the scenario are:

7. How vulnerable is a wyter to magic attacks? Is it possible for Lunar priests to shatter the clan by killing its wyter?

and

8. Is there a common method to do this [destroy a wyter] known to Heortlings and/or Lunars?

But, I was never happy with the indestructibility of Wyters and it makes sense that a Wyter could be destroyed using a sustained and focussed magical attack in a sacred place at a special time. Sure, it's hard, but that's what HeroQuesting is about.
 
Stormwalker said:
... and just in case anyone thought otherwise I'd like to point out that "whyter" is a layout typo, not an author typo :D

I'd concur with this - the version I had for Continuum said "Wyter" throughout.
 
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