Wracking annoying

PhilHibbs said:
Sure, I might learn to overlook the asymmetry around environmental damage. It doesn't happen very often, after all, but on the other hand I don't begrudge a dice roll if it's instrumental in deciding if a character falls over or not.

Well it's the same asymmetry as, for example, making an Athletics roll to climb a mountain and an opposed athletics roll if the spirit of the mountain is trying to prevent you from climbing. And it is perfectly possible to give an unopposed resilience roll a negative modifier to represent extremely painful damage.

But yes, it's annoying when published stat blocks are missing skills like resilience or evade. I believe that's basically been fixed now though I suspect that if someone came up with a database Word merge and form for inputting basic info that the RQ authors would be very happy.
 
I might take the dice rolls out of her hands completely. After all, is it reasonable that she should know exactly how much damage has been done to each target and to which location, when there are up to 8 people all being affected? That way, I can make a huge spreadsheet to automate it! Yay!
 
One thing that could be done to reduce the number of dice rolls is to use fixed damage for Wrack. Use average value of listed die instead.
 
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