wounds and called shots

mwsasser

Mongoose
If a character takes a Serious Would and either passes or fails their Resilience test, if they take further damage to that area will they need to do another opposed Resilience test?


And this sort of brings up a new topic, what about called shots to specific body locations? I see where some spells allow this but what about close or ranged combat?
 
Regarding the serious wound and resilience test. I rule that you have to make the test again.
It came up in playtesting today.

Also i have ruled if you take an "incapacitated" (as a result of a major would) to say a leg and fall prone then make the resilience test to stay conscious, then you can get up again and run (but not attack) if you continue to make resilience the tests each round.
 
Regarding called shots, I seem to remember something about firing at -40 to get a called shot, but I'm not sure as I can't find a reference to that in the rules (Maybe I'm thinking of another game).
That is if you mean being able to call a shot NOT as a result of a combat manoeuvre gained though successes over a defender.
 
danskmacabre said:
Regarding called shots, I seem to remember something about firing at -40 to get a called shot, but I'm not sure as I can't find a reference to that in the rules (Maybe I'm thinking of another game).

You are thinking MRQ1, in MRQ2 the only way to achieve called shot is to gain combat maneuver.
 
danskmacabre said:
Regarding called shots, I seem to remember something about firing at -40 to get a called shot, but I'm not sure as I can't find a reference to that in the rules (Maybe I'm thinking of another game).
That is if you mean being able to call a shot NOT as a result of a combat manoeuvre gained though successes over a defender.
You're probably thinking of Basic Roleplaying (BRP). The combat mechanism is slightly different between the two systems, with fundamental implications:

In BRP you decide what you want to do (e.g. called shot), get your modifiers, and try to make the adjusted role. There are a few options based on your level of success, but very few.

In MRQII, you make your attack roll, and depending on your relative success versus the opponent, you may get a Combat Maneuvre. The Combat Maneuvres give you all the options for disarming, called shots, etc.

So in MRQII, you don't get a -40% to hit when you do a called shot. Instead, you just attack, and if you are really successful in your attack you might find an opening that allows you to hit your opponent wherever you want.

Steve
 
Overlapping responses -- probably MRQI had a mechanism similar to BRP. That modifier approach is legacy RuneQuest going back to version 1.

Steve
 
I agree I must have got this from either MRQ1 or BRP, both of which (especially BRP) I have run historically.

Cool, I personally won't be adding a -40 called shot, I don't want to mess with the core rules too much.
 
Also i have ruled if you take an "incapacitated" (as a result of a major would) to say a leg and fall prone then make the resilience test to stay conscious, then you can get up again and run (but not attack) if you continue to make resilience the tests each round.
A major wound is supposed to represent a horrific injury which is likely to result in death. However, there's nothing preventing you from house-ruling if that suits your players better.

The RAW are that a leg with a major wound will be severed, ripped off, half the thigh muscles torn away, the femur shattered into forty pieces, the lower leg dislocated so that the knee is ripped apart and the toes hit you in the groin, etc... You really shouldn't be able to do anything much after being incapacitated save lie there screaming in agony, making running a little difficult at that point. ;)

But as I say, do whatever is more fun for you. YGMV :)
 
Mongoose Pete said:
A major wound is supposed to represent a horrific injury which is likely to result in death. However, there's nothing preventing you from house-ruling if that suits your players better.

The RAW are that a leg with a major wound will be severed, ripped off, half the thigh muscles torn away, the femur shattered into forty pieces, the lower leg dislocated so that the knee is ripped apart and the toes hit you in the groin, etc... You really shouldn't be able to do anything much after being incapacitated save lie there screaming in agony, making running a little difficult at that point. ;)

But as I say, do whatever is more fun for you. YGMV :)


Hmmm, I see your point then yeah, I think I'll use the RAW again.
I'm still playtesting the rules atm with my son, so trying to find what I'm comfortable with.
I'd prefer to use RAW as much as possible and yeah since a major would is basically SEVERED, then point taken.

In the example I playtested, it was a Claker (a winged ape) in Elric which had a wing chopped off, so I allowed it to make a resilience test to get up and try to run off, forcing a resilience test on each action (IE, each maneuvre), but but yeah major wounds are nasty.

BTW, I know I've been spamming this forum with loads of questions lately, but I only recently bought MRQ2 so still trying to fully get my head around it. I DO appreciate the clarifications :)
 
Interesting.... I can see how the combat maneuver would be the called shot. It's obvious now. :)

However on the wounds I'd asked about a Serious Wound and not a Major Wound. Doing more damage to a seriously wounded arm but not enough to cause a Major Wound might require a second resilience check I'd think if the first were passed.
 
mwsasser said:
Doing more damage to a seriously wounded arm but not enough to cause a Major Wound might require a second resilience check I'd think if the first were passed.

I agree, that's what happened earlier today in some playtesting and that's how I handled it.
 
mwsasser said:
However on the wounds I'd asked about a Serious Wound and not a Major Wound. Doing more damage to a seriously wounded arm but not enough to cause a Major Wound might require a second resilience check I'd think if the first were passed.
Yes, you should.
 
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