Would You Buy a Solo Traveller Product?

Would you buy a Traveller adventure written for solo play?

  • Yes. I mean, HELL YES! Why aren't there some on the market already?

    Votes: 0 0.0%
  • No. It doesn't sound interesting to me at all. I wouldn't buy it.

    Votes: 0 0.0%

  • Total voters
    0
Gaming is a social activity for me. If I wanted to play with myself, so to speak, that would probably involve a computer...
 
MJD said:
Gaming is a social activity for me. If I wanted to play with myself, so to speak, that would probably involve a computer...
I agree, playing is a social thing. That is the point of the RPG is to play various other roles with other people. But let's face it. There is not a lot of people willing to play pencil & paper RPGs in many places. So some of us have a hard time finding the social circle and thus have to either ignore our hobby or learn to have fun with it on our own.

Solo play is, for me, not the primary choice. But rather the "when all else fails" option.

Daniel
 
I suspect it's not on the options list at all for me. Just not something that interests me. Preparing for a game, yes. Creating stuff for the sake of it? No.
 
MJD said:
I suspect it's not on the options list at all for me. Just not something that interests me. Preparing for a game, yes. Creating stuff for the sake of it? No.
When I think of Solo play I am not thinking of siting around just creating stuff. That is not playing the game in my opinion, it is prep work for playing.

But to be clear, thanks to the internet I have not had to "Solo" play for a long time. But I have had to enter into email or form or "yahoo Group" games. Gives the games a very different feel and in many cases can slow the game down to the point it dies.

Daniel
 
That was pretty much my point. Doing stuff for a game isn't solo play as such and I do it.

Solo play is, well, solo play and something I've never been interested in.
 
MJD said:
That was pretty much my point. Doing stuff for a game isn't solo play as such and I do it.

Solo play is, well, solo play and something I've never been interested in.
I think we both are saying the same thing in different words. :wink:

Daniel
 
You know, it's possible that we're both trying to make the same point, only phrasing it differently.... (grin)
 
That is so very true.

But anyhow... looks like we're in agreement.

I wonder how much of the 'old guard' of Traveller fans don't actually play any more for whatever reason. Designing stuff and creating the perfect house rules might be a reasonable substitute....
 
MJD said:
That is so very true.

But anyhow... looks like we're in agreement.

I wonder how much of the 'old guard' of Traveller fans don't actually play any more for whatever reason. Designing stuff and creating the perfect house rules might be a reasonable substitute....
I suspect it is a larger number then we may want to admit to.

As I have gotten older it has been harder and harder to find new players , groups, or even to find the time to play. Between Family, wife, work, and other obligations the free time is limited. I am sure others have simular issues.

Daniel
 
I know guys who game a couple of times a week despite good jobs, family and so forth. My other interests take up the time they devote to gaming so I tend to play a lot less than that.

However, Mongoose Traveller isn't about selling to the exisiting Traveller market - though they can buy if they want to. Mongoose are selling to the gaming market in general. That's a different demographic I suspect. The Old Guard of Traveller fans tend to be of a certain generation. The wider market need not be.
 
I RPG one day a week during the school year. Some years it was two games a week. I GM'd almost all of them.

Until this year, I was boardgaming one night a week, too, plus fencing a day a week until two years ago (when it went to every other week or so).

This despite kids, work, and even grad school.

What happened? my boardgamers all moved away.

Do I run Traveller? From time to time. A short story or two every year, and every couple of years, a 4-12 session campaign.

While I am not likely to play a lot of RPG solos for traveller, I am likely to have newbs play them before session.

Here are my recurrent RPG systems, over the last 13 years:
  • MegaTraveller
  • D&D Cyclopedia + Gaz Series
  • Arrowflight (Last 6 years)
  • Ars Magica
  • Tunnels and Trolls (mostly solo play)
  • Pendragon
  • L5R (last 4 years)

My collection is huge... loads of AD&D 1 & 2, All the major trek systems (most of the books), a bunch of GURPS 1-3 stuff, CP2013 and 2020, MERP, 80's-early 90's Rolemaster and Spacemaster, etc, ad nauseam.

Some personal favorites my players (as a group) won't touch:
Car Wars, Prime Directive (1st ed, with the multi-d6 vs tricode engine), Justifiers, Albedo 2E, 7th Sea.
 
As much as I would like to play Traveller with live participants, circumstance has forced me to look into solo gaming. The usual solo alternatives, eg having fun with character generation, merchant trading and the traditional solo adventure choose-your-own-ending however get rather tedious.

Instead, I am looking at another solo RPG framework - designing a campaign composed of linked solitaire modules, but emphasizing wargaming. I am looking at adapting the various solo sci-fi wargames, both printed and about-to-be. For man-to-man ground and marine action, there is Space Infantry (Lock and Load), Guncrawl (Ebbles Miniatures) and Airborne in My Pocket (see Boardgame Geek). There are also numerous solitaire merchant trading and starship combat options.

A dimension I will also emphasize is paper miniatures, particularly assembling starship interiors.
 
Provided it was well written and suchlike, I certainly would. I'd probably use it more to introduce newbies to role playing than to play it myself, but it'd probably see some use from me, if only because there's no one near here who plays Traveller :(.
 
It would have to be a software based solo adventure. Book based, die rolling just dosen't work in today's world. So, as presenented I would vote no.
 
I definitely vote yes (without the H-E-double-toothpicks expletive)

I don't have friends in my State, and I enjoyed (and still enjoy) my Tunnels & Trolls solos, hence my username. I would love a Traveller solo to see how at least an idea of an adventure would play with Mongoose Traveller. If there would be ship travel in the solo, then add back the expletive! :twisted:

I'm used to being in the minority on a great many things, but I'm glad the poll is (currently) not. Definitely yes.
 
Oh yes, well SJG did a good solo game with Convoy, pretty sure this would be a good idea if done well.

Me, I'm toying with a Blog Journal of a solo game....
 
I'm playing Mass Effect 2 right now. It just came out for the PS3 with a ton of bundled DLC.

Even an old school roleplayer like me would have a pretty hard time rationalizing what he'd do with a chose-your-own-adventure RPG book in this day and age.

To the extent something like the Campaign Guide can both be used to automate multiplayer roleplaying and also create tools for the solo player, that's good stuff, but solitare roleplaying on its own merits? Maybe .pdfs with an "Endorsed By" seal on them created by fans but I wouldn't sink any real money into it if I were Mongoose.

Smarter move is to latch onto the ME setting and bring it into the Traveller orbit for multiplayer tabletop!
 
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