Worst places to live in the OTU

captainjack23

Cosmic Mongoose
Code:
While searching for anomalies I encountered  some absolute horrors of legal worlds in my 100K planet datafile ().  Here is one of them, a Bad Neighborhood indeed.

Ladies and gentlemen, I present The Hive of the Last Sun:

[size=5]X564ADB-0  R[/size]

A world-spanning neolithic religious dictatorship, the hive of the last Sun is a teeming lost colony, isolated from known space early in the long night shortly after its foundations as a MegaCorporation's highly specialized Agriplanet. 

Blessed by a remarkably stable and constant main star, with little or no seasonal variation, large expanses of shallow wetlands and very low background radiation, Last Sun's life had developed no  further than an analogue of the late Precambrian  period of old Terra (more properly identified as mid  Neoproterozoic), differing in that life (such as it was)had spread to the land (such as it was).  Once the  biooxygenation of the planet was complete, life puttered along, in simple undifferentiated and unchallenged equilibrium for perhaps .5 to 1.5 gigayears

The world was perfect for agriculture, with a gentle temperate earthlike climate, vast shallow beds of organic silt,  landbased organic soil, and an extremely static and and  fragile native life that was completely unable to compete with Terran imports.   

Within the first century, the local ecosystem was entirely supplanted by Terran geneered food plankton, so quickly that a feared deoxygenation event failed to occur. The shallow seas had become vast aquaculture farms, primarily specializing in plankton based food products; land based food production similarly scoured the land of native life (mainly amphibious Ediacaran analogues), although land based production was never as profitable or extensive as New Suns aquaculture.  This much is known from records salvaged from other worlds, and the Imperial trade archives referencing the now vanished Agricorp responsible for the planet.   

With the collapse of the second Imperium all contact was rapidly lost, and New sun's local population is believed to have been overwhelmed by several waves of refugees fleeing failing and hostile ecosystems in nearby systems. The highly specialized and externally dependent technology of the agricolony almost certainly failed within a few decades, and little exploitation of the planet's resources was possible, lacking minimally advanced technology. Fortunately, the nutrioPlankton(tm) had already aggressively spread throughout the water ecosytem, effectively turning the planet into a vast monoculture of edible plankton.  Some land farming was possible, but no draft or domesticated animals survived the collapse. As a result,  technology withered away, but the population boomed, reaching a current high of 41 billion (with several suspected diebacks) , technology remained essentially neolithic but culturally highly sophisticated. No records or oral history survives from the earliest post collapse  time, and most population information is based upon studies of comparative genomics of the population.     

With one main (if almost entirely marshy) supercontinent, a warm unvarying climate,  abundant food, and no competition, human survival was perhaps too easy. For the next 800 years life on new sun was easy, primitive, and unfortunately, extremely violent. While on the surface a primitive paradise, the limited and artificial ecosystem coupled with the  loss of all other higher lifeforms has produced a situation where the only source of a variety of vital  nutrients is other humans.  Accordingly, cannibalism has become a fixed and unavoidable part of all local societies; and few, if any, are known to practice it on a voluntary basis.  The entire post collapse history of the planet has been marked by constant violent aggression, on a tribal level initially, and later organized warfare, as nation states evolved around dryer rocky areas of the continent.  The last 200 years, have seen the formation, spread and eventual triumph of a world spanning superreligion which dominates the hordes of petty, and entirely subordinate polities of the continent.  The key to the New Suns success has been firstly in instituting largely ceremonial conflict between states for prisoner/food gathering (avoiding large scale economic disruption typical of actual conflicts) and secondly, creating a highly charismatic and ritualized worship around the act of sacrifice and consumption of humans; this has evolved to the point where many of the victims in the strongest and largest polity are volunteers, spending a set period in hedonisitic luxury, and then giving their lives as a sacrifice to the new sun, which must be constantly fed; and incidentally giving their bodies to ceremonial feasts. 

New Sun has no knowledge of an outside world beyond the main religions teachings that humans fled a great war of the gods from beyond the sky, which is essentially hell. The sun is a disinterested deity who must be placated and kept sleeping with human sacrifices, lest he leave or consume the humans. 

Culturally, new Sun presents an incredibly varied set of advanced neolithic cultures, which defy easy categorization, except that they are generally insular, xenophobic, violent and agressive.  The genetic bottleneck of the initial population, plus a millennium of increased selection by tribal violence, and unfortunately, sub-domestication of groups of humans as food animals has produced a genotype which is  inter-fertile with solomani humans, but physically quite distinctive. This factor, coupled with the intensely clannish and xenophobic slant of most cultures [i]and [/i]the dominant religion, complicates the already difficult task of discreet observation by the scout service. All observation is currently carried out by remotes.  

A small scout base specializing in the study of long term tech zero cultures has been established on one of the few islands in the planet's major ocean. It is a subsector and quadrant mecca for cultural and phsicial sophontologists studying the local cultures, and clinical sociologists attempting to develop integration plans.

Currently The Hive of the Last Sun is fully interdicted by the scout service, and is classed as a red zone by the TAS. It is noted that unlike most primitive cultures which are interdicted for safety, on this world, it is the visitors who are unlikely to survive contact. 


Any other examples to compete for the prize ?

For maximum fun and challenge,  they need to be actually generated by a semi randomized worldgen system; and then described [i]Without turning this into a UWP/Worldgen bashing fest, PLEASE ![/i] 
 We have enough of those, thank you...

Oh yes.  Note also  that this is not a request for a massive critique of each example, so lets not scare off others with overinvolved debate. 

Have fun.

Cap
 
from another thread.
jtfc said:
It's not a big deal. Captain Jack rolled up a planet with stone age technology and 41 billion people. EDG pointed out that this is impossible. But the explanation works great if you use 4 billion people instead of 41. So enjoy.

yeah, i was tempted to do that; then to lowball it to 10 Billion, but, I decided to just let the chips (or dice) fall as they may...
Although, if the land mass were covered by 70 feet of mossy crud, and the civilization grew such that the 'top dog' tribes lived on the surface on giant woven matresses of moss and used snowshoes to get around, and the lower the tribe the deeper into the moss they would live, until some poor bastards lived on the ground itself and never actually saw the light of day their entire lives, digging living areas like moles and eating the moss' tubers (I'm imagining the mossy crud actually being one gigantic plant that would store its excess nutrients in little potato-like sacks). Except that some of the lowest tribes actually found the modern colony base down below and managed to get some of the equipment working again, but nobody on the surface knowas about this. So when beacon calls come from an interdicted planet where the most advanced weapon is a sling....

I like. Attack of the plankton eating mole men.....
 
In lots of ways, this is the opposite to the Hive of the Last Sun. As bad places to live, this one doesn't necessarily qualify by quality of life -but as a bad place to end up..........well, lets just say this: When you friends look for you, there'll be no indication whatsoever that you visited the institute.......or even were born.

The Spindizzy Institute of Applied Astrophysics,
aka Imperial Research Station 51

A10036B-H N Sc

[ From the travellers Aid society Catalogue of inhabited Worlds of the Imperium, 23 Edition]

The spindizzy institute of applied Astrophysics was founded in 973 as a dedicated private & public research and education institute studying jumpspace, jumpspace phenomena, and applied gravitics and gravitic anomalies. The institute was jointly sponsored by the <insert suspiciously defense sounding private firm name here> and the Imperial University Administration.

The 800 institute faculty and staff are amongst the most advanced and original investigators in their field, and while applications are accepted, actual admission is only by invitation.

Physically the institute consists of a main habitation complex anchored to a dwarf planet ("Spindizzy -1") in <the host stars> outer Kuiper belt/ region, with an extensive set of dispersed research labs throughout the more distant scattered disc area.

The Core on Spindizzy-1 includes an advanced starport (Lazar Orbital) as a testbed for automated and compact starport design and experiment; while fully rated as a type A starport it must be noted that this is not a typical imperial starport, with far different priorities and goals than the typical Class A port. Note that there are no TAS faciities at Lazar orbital, although there are comparable housing and amenities provided for visitors at the Attached Naval Post.

The location and design of the institute is driven by two factors : firstly, the need for the absence of natural of artificial gravitational effects to study micro effects of gravity and hyperspace and secondly, the need for large empty areas far from population centers for the testing of hyperspace effects, and novel jump and Maneuver drive applications of cutting edge gravitics and jumpquantum theory.

As a result, most of the research faciities are either freefall or spin Grav, and use of gravitic drives and fields is strictly limited to Spindizzy-1 and well marked, standard approach lanes to the core complex.

Travel among the the core and the research stations is carried out by either high efficiency non-gravitic shuttles, or carefully scheduled minimum effect grav drives.

To further minimize interference in the research of the institute, jump space entry or exit into the system is strictly controlled, with designated jump zones far inward of the institute's testing facilities, or test ranges, at the outer 100d limit of <the host star>.



The Imperial Navy maintains four small bases , one on Spindizzy -1, and three in the vicinity of the permitted jump zone. While not interdicted, travellers are discouraged from entering the <host sytem> starsystem without preapproval on relevant business. Ships will generally be escorted or towed from the jump zone to the institute to ensure compliance with the strict requirements of the institute.

Similarly two small scout bases are located in the systems <number greater than zero> belt and at spindizzy -1 as a dedicated rescue and recovery asset, due to the experimental, and often hazardous nature of the projects being tested.

As a result of the potential danger of intruding into a test area, in the event of emergency or accidental entry into the system, the standard procedure for emergencies in military installations (302-7B) is strongly suggested: as far as is possible with respect to the safety and well being of the ship and crew, discontinue all manuevering, dump all insertion and exit velocity relative to the system, stabilize ships course into passive solar orbit, and broadcast emergency beacon on military and civilian bands. Wait for pickup and instructions. As far as is consistent with safety, any disabled or displaced ship must not attempt to close with the area of the institute without clear confirmation, instructions and escort.


Excerpt from ships log beacon, recovered 1117 [ nearby system name]

"Yeah, looks like you were right about which way it was headed...the signature is real close to what I remember about the Annic Nova, except for the M drive....thats just strange...; set what we've got in for a jump, and lets see if we can see where where it went from here. I think were about to figure this out for once and for all...."


{transcript from ImpSec File 432A-7N 212-1102}
" I do not care Admiral ! These invoices are clearly, and massively padded ! I will njot release the funds, I most certainly will be filing a formal request for an audit ! And criminal Malfeasance charges as neccessary ! We may be a local Subsector Bureaux, we may not be the high and mighty Navy, but we will not be complicit in fraud and embezzlement ! ......NO ! Absolutely I will not....Do you hear me ?[unintelligible voice].......just a moment...how did you......What ? I'm....what ? who.....[unintelligible]?"[ELECTINTEL, confidence 89%]
 
Could you provide a clarification for me? Are these worlds you describe in the OTU (Official Traveller Universe) which is centered on the Third Imperium and contains the Spinward Marches, the Solomani Rim, Core, etc. sectors or are these planets from a seperate computer generated program/spreadsheet you ran?

If they are from the OTU would you please provide the subsector (or hex number) and sector (plus era if not Classic 1105 to Rebellion in MT)?

If they are not could you change the title of the thread (or have a moderator do it) so as not to confuse people?
 
RandyT0001 said:
Could you provide a clarification for me? Are these worlds you describe in the OTU (Official Traveller Universe) which is centered on the Third Imperium and contains the Spinward Marches, the Solomani Rim, Core, etc. sectors or are these planets from a seperate computer generated program/spreadsheet you ran?

If they are from the OTU would you please provide the subsector (or hex number) and sector (plus era if not Classic 1105 to Rebellion in MT)?

If they are not could you change the title of the thread (or have a moderator do it) so as not to confuse people?

Answered by pm. In case it wasn't apparent, the UWP codes are all as rolled, the text is my own.
 
X564ADB-0 R

I had a completely different take on this UWP.

If you don't mind.

A world that up until a few years ago had an A class starport and a Charismatic Dictator (GOV A). When the Beloved Ruler passed away, there was a signicant amount of civil unrest and various factions fought for power. In the end, an anti-technology Religious Organization swept through the population. They blamed all of the problems on computers and technology and preached that people should return to their roots.

The starport was destroyed in a Nuclear Attack and most of the industrial infrastructure has been similarly destroyed. Roving bands of religious fanatics roam the streets destroying anything with a computer, or even suspected of having a computer. As a result, the 15 Billion people (down from 50 Billion) live in stone age technology. There are remnants of technology around, but since it costs you your life if you have it, most people do not use anything high tech. The population is declining rapidly and famine and starvation are everyday facts of life.

TAS has declared the world a Red Zone due to the extreme anti-technology furor. The Imperial Navy has placed a blockade around the planet, waiting for things to settle down before attempting recontact.

Consider the world that Tasha Yar of ST:TNG came from or one of the worlds in Brian Herbert's Dune Prequal. BAD place.
 
Rikki Tikki Traveller said:
X564ADB-0 R

I had a completely different take on this UWP.

If you don't mind.

A world that up until a few years ago had an A class starport and a Charismatic Dictator (GOV A). When the Beloved Ruler passed away, there was a signicant amount of civil unrest and various factions fought for power. In the end, an anti-technology Religious Organization swept through the population. They blamed all of the problems on computers and technology and preached that people should return to their roots.

The starport was destroyed in a Nuclear Attack and most of the industrial infrastructure has been similarly destroyed. Roving bands of religious fanatics roam the streets destroying anything with a computer, or even suspected of having a computer. As a result, the 15 Billion people (down from 50 Billion) live in stone age technology. There are remnants of technology around, but since it costs you your life if you have it, most people do not use anything high tech. The population is declining rapidly and famine and starvation are everyday facts of life.

TAS has declared the world a Red Zone due to the extreme anti-technology furor. The Imperial Navy has placed a blockade around the planet, waiting for things to settle down before attempting recontact.

Consider the world that Tasha Yar of ST:TNG came from or one of the worlds in Brian Herbert's Dune Prequal. BAD place.


I don't mind at all !

Great !
 
I really like this; it shows the narrative versatility in the UWP rolls and also the individual strengths of a good Referee to make the rules work for them.

I applaud the both of you for your ingenuity and ability to think outside of the box. Your players will no doubt thank you as well, once your games get up and running, that is. ;)

-Bry
 
Rikki Tikki Traveller said:
Consider the world that Tasha Yar of ST:TNG came from or one of the worlds in Brian Herbert's Dune Prequal. BAD place.

Nope.

House Harkonnen published October 2000

TNG Ends May, 1994.

Perhaps the other direction, but I doubt it.
 
And now we turn to another horror: Gruinard Downport: a mystery wrapped in a riddle wrapped in an enigma, wrapped in a lie,wrapped in a booby trap.


Gruinard Downport D ACA49C-A Sc Red Im Fl Ni Wa


[basic entry in Baedekers Guide to the subsector (1101)]

Quarantine planet for surviving victims of Velikala Virus Alpha Release on < planet name > on 1102. Currently voluntarily interdiced by scout service.

[detailed information from standard planetary library database]

The only settlement is built into an abandoned deep meson and system defense boat base constructed during the <old war name here>. It is currently home to perhaps 2-4 thousand survivors of the devastating Velikala Virus Alpha outbreak on < planet name> .
The planets is of near Panthalassic type, with extreme atmospheric pressure and periods of poor definition between it and the ocean surface. A very few islands, almost entirely volcanic are known to exist, with Gruinard Downport accesed via one extinct caldra, and the habitation complex spread out into the shallow shelf surrounding it. The oceans are home to an exceptionally agressive and energetic non-terran ecosystem, and is almost entirely unexplored. There is no indication that surface life exists on any of the islands beyond the simplest algal analogues.


[Additional TAS travel rating information]


Velikala Virus Alpha is the most virulent strain of the Velikala Virus family, originating on the planet <name>. Onset is characterized by confusion and agitation followed by increasing flulike symptoms. Within 72 hours, debilitation is usually complete, with subjects lapsing into a high fever coma for up to 72 hours, at which point recovery begins. Survival rate for subjects entering the debilitated stage is less than 5% , although subjects surviving more than 72 hours at this stage invariably recover. Unfortunately, 100% of survivors are positive for viral production post recovery, and thus extremely infectious if asymptomatic. Virus is air transmissible, with a transmission rate of over 88%.

Should players investigate, several layers of secrets will be discovered and will potentially be penetrated. Each level generally suggests a final answer and provides a reasonable explaination and/solution to the mystery of the settlement.

First layer of secrets:

The virus is capable of extended dormancy; any area inhabited infected persons at any time must be treated as extremely high risk. There is strong control of access to the planet until the survivors finally die, for fear of capture and or obtaining samples of the virus by terrorist or foreign elements.

Second level of secrets:

Subjects recovering from the initial coma are frequently brain damaged and cognitively impared. Due to transmission and contamination issues , the planet is an asylum for the less impaired survivors to care for the badly impaired survivors. Medical and food supplies are delivered by one-way landing pods maintained by the scout service. The settlement is secret for the above reaason, and the fact that the survivors are not here voluntarily, and may or may not be receiving adequate care.

Extensive searches for information about the virus in question will act as a tripwire , drawing the attention fo the actual agency involved.
Intervention will be indirect if at all, and will center ariound a simulating a panicked low-level corporate coverup of further information on the virus.



Third Layer of secrets.

In fact, the virus is not only highly transmissible by air, but also by fluid contact, especially blood or saliva. Survivors of the coma stage invariably suffer from frontal lobe disinhibition, producing extremely impulsive, aggressive and often violent and/or hypersexual behavior, generally marked by extreme indifference to personal suffering, injury or infection. Cognitive functions (language, thought) are much less effected, allowing some survivors to appear quite unaffected until emotional stress results in an atavistic rage. The planet is less of an asylum, and more of an indefinite detention center for infested violent maniacs. Continuing reasearch under strict security is being carreid out as the subjects seem to additionally be benefiting from an unknown anagathic side effect of the virus.

The location of the base is a ruse. There is an actual small class D port (fully automated) on one of the stable extinct volcanic islands, but the base itself it is not situated near the island, but rather entirely below a shallower area of the world-ocean at an unknown distance and direction. Access requires fully submersible vehicles and exact directions.



Extensive searches for planetary information will be detected and monitored. Attempts to orbit or scan the planet will be treated as in the next level of cover.


Fourth Level of secrets:

The scout service has lost control and contact with the facility. It is believed that the survivors are still alive, and extremely dangerous, with the more cognitively intact, and often highly intelligent survivors in charge.
There are two planets in this sytem which fit the general discription of Gruinard ; the listed planet is a decoy. This wil become obvious due to discrepencies with available detailed planet information, if the time is taken to do a more than superficial investigation. Various decoys and decoy becons are scttered on the planet at regular intervals.
The actual planet has been purged from the planetary database, and is in a farther orbit, listed as empty.

Intervention at this level is triggered by any intrusive physical visits to either planet (scans, attempts to land or survey) or focused searches for crucial information (dedicated searches for the location of the meson defence bunker, incidence of similar planets in starsystems

If intervention is required, it will center around simulating scout service attempts to hold off investigation until the situation is back under control. bribery, blackmail or actual detention by assumed IISS personel may be used.

Fifth level of secrets:
Velikala Virus Alpha believed to originally be a biowarfare development of Terran Rabies. The outbreak on <name> was real, but the result of either terrorism or the result of military action. The release of this level of secrets would be highly embarrassing to the polity involved.

This level of secrecy is the threshold at which the agency will be obliged to intervene, generally in such a manner as to support the current level of conspracy/coverup. Clues will point back to the polity in question, implicated politicians may dissapear or will have previously died.


Sixth level:

The same as four, but the release was an accidental release from a military bioresearch lab, investigating viral modifications of earth and local strains. The need for this level of coverup is obvious.

This level of cover is the last and most crucial tripwire and cutout. See details below.

All of the above are designed to provide an explaination for various oddities about the planet, and to a dead end or to iscourage further investigation; the Virus does not and never has existed; attempts to locate information on it will lead to the conclusion that it has been somewhat hurredly covered up; such investigation will also set off tripwire warnings to the Imperal security apparatus,. Policy for responding to these investigations are to monitor and track progress, encouraging the wrong conclusions where possible, and where needed harassing the investigators into false conclusions. Actual physical intervention is avoided for lower level penetrations of the cover,wherever possible to protect the actual nature of the planet. If needed, any investigators seriously penetrating to the sixth level will almost certainly be either abducted (if possible) or terminated in a manner consistent with a military coverup. Depending on the success of this intervention, the complex may or may not be evacuated.

Actual truth.

The planet is home to Erewhon* Maximum Security Confinement Complex. It is a direct holding of the emperor and run by and for the <emperors security bureau>. While Erewhons's existence is suspected by the higher levels in the military, it is crucial to note that they have no actual information on it, except for selectively leaked information that it is a military R&D project lab disguised as a detention center; this disinformation provides the last cutout in case the level six cover is penetrated. All members of the services implicated in the level six cover will either have vanished or been accidentally killed. The vanishing servicemen have never existed other than as bogus record; the dead are actual deaths, often associated with some underhanded (but unrelated) business. Any queries on the bogus service men will result in immediate and unwelcome attention.

The population is 50% staff and guards and 50% prisoners who are the most dangerous or valuable criminals, terrorists or spies the empire has captured; they are often transferred to nerewhon following the imposition of a death sentence in either military or civil courts. These prisoners represent a major and immediate threat to the safety and security of the Emperor, the Imperium or Humanity as a whole, but for whom execution is not an immediate option.

Confinement to Erewhon is by direct Imperial decision on a case by case basis. Court condemned inmates are incarcerated under an indefinite stay of execution and are listed as executed. Foreign and domestic inmates not condemned in a criminal court make up perhaps 25 % of the inmates, and are often captured spies, terrorists, or those whose knowledge similarly represents a threat to the Imperium. Such prisoners have no legal existence in the Imperium.

It is unclear if there is any release from Erewhon. It has been suggested that co-operation can be rewarded by release, but only after a complete mindwipe. There has only been one recorded penetration of the base by a lone investigator seeking proof of military malfeasance. He is now listed as dead, and is currently confined to Erewhon.



*sorry, couldn't resist it.
 
Here's a world that has already been inflicted on my scout campaign. This is the classic post catastrophy survey planet, with several distinct mysteries: what actually caused the disaster, what made the survivors decide to attempt to return, and the biggie, the fact that the increasing taint and decreasing fertility almost guarantee that this is the last generation of inhabitants. Related to this is the cause of the fertility decrease, and some unexpected historical findings about the original base on the moon.

The population in my campaign was a minor non-human race, which provided another whole level of information for the players to sort out, especially as regards to a very unusal reproductive cycle. I've made it a generic human colony here, mainly becuase some of the facts are still not known.....and I know at least one of you reads this board, mr. Smartypants....

I must note that this is a UWP that would be either zeroed out or elevated due to the problems with the low tech and the atmosphere; instead, I decided to see if it could be made plausable, if not realistic, as a medium-term challange for a scout crew.

This one does play fast and loose with the way an atmosphere would work in this situation- and the recovery of the planet post impact (ie cooling off). is highly atypical. As regards the atmosphere, it's a cheat. As regards the catastrophy....lets just say that it is a big clue that what happened wasn't neccessarily your standard everyday asteroid impact.....another clue (if noticed) is the atypical formation of the crater -no central peak, which is very unusual, especially when this recent. Although it must be noted that there are very few other examples on this scale to draw conclusions from.

Oculus X723571-2


Oculus is currently named for its appearance from Space. A barren greyish rockball, the planet’s sole habitable area is a massive impact crater with a denser atmosphere allowing mostly circular weather patterns to form, giving it the appearance of an immense eyeball. Unofficially it is known as “bullseye”. There are a wide variety of local names for the planet, although, interestingly, none of them translate as “home”, for reasons which may become made apparent when the planets history is considered.

The last known records of the planet are from approx -1779, just prior to the collapse of the second empire and indicate that its original name was Famideii. At that time, the planet was petitioning the remains of the central government for aid and succor; they reported that the planet was in severe economic and technological distress, and may have been involved in a local conflict with neighboring starsytems. There is no evidence that the petition was acted on, or indeed, ever seriously considered.

The <subsector name> area was superficially surveyed and annexed, approximately 215 years prior to the present, and while the project was terminated (and never restarted) by the <name of war, civil war of other heinousness>, the history of the planet since last contact was partially pieced together.

Best estimates are that the planet faired as did many smaller and isolated settlements in this area : poorly. However, an essentially habitable environment kept the colony from dying out, and apparently enough of original technology and/or knowledge was available to enable recovery to begin once the crisis years had passed. By at least 900 years previous to the present, well before recontact, Oculus seems to have been an excellent example of an abandoned colony well on the road to recovery. The original physical UWP of Oculus is estimated to have been C756. Population code is estimated to have been in the 7 - 9 range, with a local tech level of 7-8; government type and Law level are unknown, but it is likely that the society may have been either Balkanized or Oligrachic, due to the later history. It is known that the society had a fairly extensive orbital presense, as well as semi-permanent bases on its moon, and at least one of the inner planets. (Vacuum rockballs –Luna & mercury type)

Unfortunately, at this point, the planet suffered a massive catastrophic event; most evidence suggests that the planet was struck by a massive long orbit comet or asteroid. The surface of the planet was devastated and rendered uninhabitable; at least 90% of the planets atmosphere was lost, and likely a similar amount of it's water. The resultant impact creater is approximately 25% of the surface area of the planet; it is clear that the planet came very close to complete fragmentation.

It is unclear if the civilization had any warning of the event, but even if so, it would have had limited capacity to respond. It appears that a major project to construct self supporting settlements on the inner planet and the moon were in progress when the impact occurred, and may have been prompted by the approaching event, possibly carried out by a subset of the planetary polities (if balkanized), or a ruling elite (if oligarachic). It is likely that the orbital presence was destroyed or crippled by the secondary effects of the event, and the local moon base also damaged to a lesser extent.

Post disaster, it appears that the extraplanetary surviving population (perhaps population 3-4) attempted to consolidate into one of the two off planet bases, and managed to struggle to survive for several hundred years.

At some point, at least 500 years before the present day, the survivors decided to attempt to recolonize the Mainworld. It is suspected that the attempt to maintain a civilization in the face of the challenges of a low grav and zero atmosphere planet proved insoluble or finally collapsed. It is likely that the return to the home planet was a last ditch attempt to survive a massive system collapse and die off. Curently, the extraplanetary bases are completely abandoned, and have been extensively stripped of all useful goods.

At this point, some semblance of habitation was possible on the remains of the homeworld. The remaining atmosphere had partially largely settled into the impact crater, giving a barely breathable thin atmosphere on the floor, and below that, a series of deep canyons formed as the lava flows of the crater floor cooled gave a denser if tainted (volcanic outgassing) atmosphere.
Genomic data suggest that no more than 2000 related individuals returned to the planet. The current ecosystem is entirely artificial, and likely only survives due to intense husbandry. As perhaps six species of non-human domestic animals are known to exist, as well as a wide variety of domesticated food plants, it is surmised that the surviving extraplanetary population had access to stored ova, or cloneable resources; this is the clearest evidence that some subgroup of the original inhabitants may have had warning of the impending disaster. On the planet nothing more complicated than lichen and bacteria survived the calamity.


The returning survivors have managed to survive, although with a severely regressed society and in a very precarious situation. The colonists seem to have dispersed into two cultural groups, nomadic tech 1 dwellers on the floor of the crater, and more numerous and somewhat more advanced tech 2-3 city dwellers in the deep canyons. The nomadic population is estimated at pop 4, and the city dwellers at pop 5.


The planet is still wracked by frequent quakes and volcanic activity, as well as agreatly elevated rates of meteoric impacts resulting from the debris thrown off planet by the initial impact. Further, as a result of the continuing volcanic activity, is possible that the low atmosphere taint will increase to a point where survival in the canyons is impossible.

Contact with the inhabitants has been limited as the population has only recently been identified.

Both floor and canyon cultures are extremely insular and balkanized, the nomads by tribe, and the canyon dwellers by city and village. The canyon dwellings are essentially pueblo style settlements, seldom with more than 1000 inhabitants. No central or unifying polity has arisen, likely due to the lack of surplus resources and the constant struggle to maintain agriculture. Culturally, the inability of the local infrastructure to support a leisured or professional class has led to most of the canyon dwellings to develop an essentially unstratified society, although there are exceptions.

The inhabitants suffer from a variety of environmental problems, including UV exposure, lung damage, and decreased fertility. Starvation and famine are common in the canyons, and the extremely hard life of the crater floor above has led to more than one tribal group to simply die out. For both groups, but especially the canyon dwellers, survival requires an immense amount of cooperative effort, particularly with regard to agriculture, which produces almost no surplus. Wars are infrequent due to the desperate emphasis on agriculture and food gathering, but raiding, particularly between the floor and the canyon dwellers, is frequent.

Currently, the world is not interdicted, but contact is discouraged, while a debate rages in the Imperial administration about the best way to deal with the situation: evacuation, technological uplift, or cultural quarantine.
 
Mr. Sparrow*, I love these writeups. Please give more!

-Resolves to put his MGT Playtest document on his flash drive and print it out-



*Sorry, but with a name like Captain Jack I had to do it once. I swear I'll only do it once. Or at least will try. Oh, you wouldn't be on CotI, would you?
 
Jame Rowe said:
Mr. Sparrow*, I love these writeups. Please give more!

Thanks so much...I may have a few more -but regardless, I'd really , really like to encourage you (and anyone enjoying this) to add to it. Doesn't even have to be a horrible place, I guess. Just a UWP that takes a bit of a stretch.....with generally, about moderate handwave allowed (if needed) without prejudice or complaint -particulalrly if identified as such .....;)

-Resolves to put his MGT Playtest document on his flash drive and print it out-
See that you Do, Ensign Rowe ! 8)

*Sorry, but with a name like Captain Jack I had to do it once. I swear I'll only do it once. Or at least will try. Oh, you wouldn't be on CotI, would you?

Yeah, I can't blame you for that...actually, its from an ancient (early 80's)roleplaying campaign, and the name was inspired by an all too famous movie character from an even earlier movie. Hint: the character's actual rank is Colonel (the equiv of Captain nautical -like, bedamned....)

And, yes, I am on COTI. As captainjack, also.
 
minor point, but Oculus could also be classed as type F atmosphere (thin, settles in the lowlands). Then it'd actually be breathable too. But it'd have to be a lot bigger.

I thought captainjack was a reference to Torchwood myself...
 
EDG said:
minor point, but Oculus could also be classed as type F atmosphere (thin, settles in the lowlands). Then it'd actually be breathable too. But it'd have to be a lot bigger.

I thought captainjack was a reference to Torchwood myself...


Yeah, I thought about that -but it was from an early prototrav type campaign; the handwave is that it was a normal type 6 ATM before the impact.....and it is in the process of dying.....I tried to get the time short enough to avoid loosing the O2, but at least allowing some possibility of geological .......I dunno, cooling ? Stabilizing ?


Torchwood ?
 
captainjack23 said:
Torchwood ?
A Doctor Who spinoff that is currently airing here in the States on BBC-America. Kind of an X-Filesish take on the Whovian universe.

The character of Captain Jack first appeared on Doctor Who, and later became the lead character of Torchwood. Besides being a charming rogue, Jack's main quirk seems to be that he'll pretty much sleep with anything.

http://en.wikipedia.org/wiki/Jack_Harkness
 
Knightsky said:
captainjack23 said:
Torchwood ?
A Doctor Who spinoff that is currently airing here in the States on BBC-America. Kind of an X-Filesish take on the Whovian universe.

I had no idea....man, the opportunities you can get for convoluted paranoid plots and story arcs boggle when you mix Whovia and x files. I may check it out......

The character of Captain Jack first appeared on Doctor Who, and later became the lead character of Torchwood. Besides being a charming rogue, Jack's main quirk seems to be that he'll pretty much sleep with anything.

http://en.wikipedia.org/wiki/Jack_Harkness

Oh great. Another Captain "I banged a blue chick" Kirk.....who actually is a hero of mine, but not for that. :wink:
 
Well, Torchwood's Captain Jack will bang the Blue Chick, the Blue Guy, and the Blue Monkey (if it's cute and interested).

Omnisexual is the term I use for him...
 
captainjack23 said:
Oh great. Another Captain "I banged a blue chick" Kirk.....who actually is a hero of mine, but not for that. :wink:
To be honest (and I mean this in the best way), Jack's sexual preferences are pretty much irrelevant to why so many people like him.

He's essentially the Han Solo of the Who universe. That's why he kicks ass. :)
 
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