Somebody said:Besides: I don't design sectors, that's what I pay publishers for, same for ships etc. But IMHO the designs they sell me should follow the rules. Your Shermans per Jagdpanther may vary
Yes, but why should they "follow the rules"? What's the benefit? That's what I don't understand.
If I could analogize with another game, it seems to me that's like buying a Dungeons & Dragons module and getting upset that the dungeon was obviously not generated using the 'random dungeon generation' rules (which do exist in some editions). The random generation rules are there as a play aid, not because they inherently produce a setting that is more suited towards playing Traveller in.
I don't see why the publishers sitting down and thinking up an interesting set of worlds to use as a setting for a Traveller campaign is somehow inferior to rolling on a set of tables in a book.