captainjack23
Cosmic Mongoose
Athos (vorKosiverse)
????
Athos (vorKosiverse)
AKAramis said:Personally, I think the Ag/Na and In/Ni codes should be randomized rather than deterministic.
Then again, I'm in favor of a more 2300-ish world gen, but I realize that that is not "Traveller"...
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captainjack23 said:That's...actually a pretty interesting idea. There is a pretty good argument to be made that the contributing factors are way complicated beyond the anything provided by the UWP (I'm trying :winkso we may as well assign and then retroactively describe.
As to Capitalization NA and Na have both been used, as have Ni and NI.
EDG said:captainjack23 said:That's...actually a pretty interesting idea. There is a pretty good argument to be made that the contributing factors are way complicated beyond the anything provided by the UWP (I'm trying :winkso we may as well assign and then retroactively describe.
Maybe there is an argument for it (I wouldn't say it's a good one though), but that runs completely contrary to the point of the trade classification system - which is to take the UWP and fit the planet into trade codes based on the numbers therein. If you go by the logic that some or all of the codes really are random then you may as well just throw the whole classification system out of the window. I am completely against anything that makes any aspect of worldgen more subjective or random than it already is.
I'm proposing something that fits with the system that we've been provided with here, and also within the system that people have been using in the game for the past 25 years. Maybe I'm biased here, but I think that's a lot more useful for the game than coming up with randomised alternatives - particularly given that most of the problems with Traveller's worldgen come from the already rampant and unchecked randomisation within it. Adding more randomisation just makes it even worse.
I agree.Gruffty the Hiver said:I strongly believe that the Population multiplier BBelts GGas giants part of the UWP "string" should be included in the basic WorldGen system.
Barren worlds: my take for this TC:
Pop = 0
Gov = 0
Law = 0
TL = 0
Pop multiplier = 0
Yes, TCs need there own thread(s).
Atm Minimum Tech Level
0 7
1 7
2 7
3 6
4 5
7 5
9 5
A 8
B 8
C 9
D+ 6
The technology level measures the average technology presence on the planet, and gives an idea of local production and repair capability.
EDG said:pg 10 - Law Level. Again, you need to tell us what restrictions apply when we roll a result of 10+ on the 2d-7+gov roll. Now that we have governments going up to H we need to have a law table that covers up to results of N (22), or at least some kind of guidance there. Megatraveller had a good measure of increasing oppression from A to L, but it was jarringly different to the old "define law by weapon possession" system from 0-9.
TNE uses much the same.MT Ref's Manual said:WORLD LAW LEVEL
Code General Description
0 No law (no prohibitions).
1 Low law (body pistols, explosives, poison gas prohibited).
2 Low law (portable energy weapons prohibited).
3 Low law (machineguns, automatic rifles prohibited).
4 Moderate law (light assault weapons prohibited).
5 Moderate law (personal concealable weapons prohibited).
6 Moderate law (all firearms except firearms prohibited).
7 Moderate law (shotguns prohibited).
8 High law (blade weapons controlled; no open display).
9 High law (weapon possession outside the home prohibited).
A Extreme law (weapon possession prohibited).
B Extreme law (rigid control of civilian movement).
C Extreme law (unrestricted invasion of privacy).
D Extreme law (paramilitary law enforcement).
E Extreme law (full-fledged police state).
F Extreme law (all facets of daily life rigidly controlled).
G Extreme law (severe punishment for petty infractions).
H Extreme law (legalized oppressive practices).
J Extreme law (routinely oppressive and restrictive).
K Extreme law (excessively oppressive and restrictive).
L Extreme law (totally oppressive and restrictive).
.......dang, ya beat me to it, ya varmint!AKAramis said:Here's the MT LL Table...
Gruffty the Hiver said:I found it!!It was tucked away in the T4 Milieu 0 Campaign Book. So, briefly then;
The Universal Law Profile
This covers the following aspects directly related to the Law Level UWP code:
Armament (ranges from 0 to A - exactly the same as the CT LL descriptions);
Commerce (0 to F);
Communication (0 to F);
Congregation (0 to F);
Movement (of people) (0 to F);
Privacy (0 to F);
Process (of law) (0 to F).
...make that 2D-7+Government for the main LL and the sub-categories (p. 82, WBH)AKAramis said:A similar (but less mathematically broken) approach was in WBH, where each category was rolled on 2d6-7+BaseLL
Absolutely correct, Herr DoktorrEDG said:The WBH method made a lot more sense I think. Unfortunately they didn't really explain what the magnitude of each code meant there.
EDG said:The WBH method made a lot more sense I think. Unfortunately they didn't really explain what the magnitude of each code meant there.