World without a trade code

Matt Wilson

Mongoose
I generated this world:

C9D677C-8

...and unless there's errata I'm missing, no trade code applies.

Shouldn't every world have at least one trade code? This is the only one I've rolled up that doesn't have one.
 
Oh dangit never mind, I saw it right after I posted.

Although I do not want to know what kind of "fluid" is down in those murky thick clouds.
 
I like it! the trade goods list would have 1d6 x 100 Dt of souls available.

I did actually find a world that doesn't seem to have an associated code: Atm 3, Hyd 4, Pop 7, TL 6. If your character is from that world, what background skill do you get?
 
Matt Wilson said:
Oh dangit never mind, I saw it right after I posted.

Although I do not want to know what kind of "fluid" is down in those murky thick clouds.

It could still be water with that atmosphere. The trigger for Fluid oceans was written before the atmosphere codes were extended past C. I think only T5 acknowledges that, though, attaching the Fluid trade code only to atmospheres A, B, and C.
 
I believe there are several combinations of UWP's that could leave a world without a Trade Code. I have a couple in MTU.

As mentioned by FraNe91, I do the same thing - No special world skills, just Education skills.
 
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