World-Building - Designing an Ancient-Style Economy

Simulacrum

Mongoose
Since Legend's roots are in a game system that pioneered non-medieval fantasy milieus - I pulled together an article on ancient-style economics for you setting-creators. You can find it here: http://draconianpress.net/ageoftreason/

I hope some people at least find this interesting and/or stimulating. If there's feedback along the lines of what needs to be there to make it more useful, I'll get around to revising it at some future point. It's a setting-neutral essay, but for those who follow Age of Treason, this article gives you a bit of insight into what's behind some of the thinking about the Taskan and Korantine Empires, and also how the price lists are compiled for the forthcoming companion.
 
Hi Sim,

This is a great piece of work! I'm familiar with Paul Vernon's White Dwarf articles and remember experiencing something of a revalation at the time I read it. In particular, that fantasy worlds don't have to be realistc, but should be internally consistent. Furthermore you need to have a sense of what is "ordinary" to know what counts as "fantastic".

Spookily I had considered posting something similar myself, though much more closely based on Paul Vernons original. We've come to some of the same conclusions in a roundabout way.

Anyone not interested should stop reading here, but these are my (badly organized) notes:

Medieval Settings
The original medieval coin was the silver penny. A silver penny weighs 1.555 grams (0.05 oz., literally a pennyweight), therefore approx. 640 coins (1000/1.555) weigh one kg. The Troy Pound weighed 240 pennyweights or 373.2 grams.

The mark was the standard unit of account, and was valued at 13 shillings & 4 pence, i.e. 160 pence. 160*1.555g=248.8g, so 4 marks of silver weighs c.1Kg, and 1Kg of silver is worth (160*4) 640 silver pence.

Poor quality lodging, food and drink costs 3CP per day. (MRQII p75, Legend p.111.) This could be inflated to 4CP per day to survive in a city where prices would be higher.

If we propose that the bare minimum funds necessary to survive in a city is 1 silver penny per day then we can value our penny at 4CP. This conveniently gives us values for a ha’penny (2CP) and a farthing (1CP). It also gives us a value for a kg of silver: 640*4CP=2560CP. The value of gold was fixed at around 12 times that of silver throughout the middle ages (hence a shilling is 12 silver pennies).

The continental Silver Penny was the denier. The silver in these coins is about half the purity of English coins, and consequently only worth half as much. (2CP). A copper coin called an obole was worth a half denier (1CP).

1 English penny (1d, or 4CP) is the minimum cost of food and lodging sufficient for survival for survival in a city for one day.

1 shilling (1s, or 48CP) notionally represents one week’s earnings for an unskilled labourer or common soldier (about 2d or 8CP per day, if food and board were provided). It represents the approximate relative income of a peasant farmer working 12 hectares of land (one virgate).

A prosperous yeoman farmer working a freehold of one hide of land (48 hectares) earns around 4 shillings per week. Most ordinary craftsmen will earn 2 to 4 shillings per week.

1 crown (5 shillings, or 240CP) represents the costs of a comfortable standard of living for a week.

1 farthing (1CP) = half a dozen eggs = 1 gallon of second rate ale = ½ gallon of first rate ale = quart of good beer = 1/2lb. of cheese = ½ lb butter =2 lb. Of bread =1/2 lb cured meat = 1 lb. Of ordinary dried fruit.

A yard of common cloth represents the product of about a weeks’ labour (carding, spinning, weaving) and costs around 1 shilling (48CP).

Runequest/ Legend
A copper penny is worth 1CP and weighs 4 grams but has negligible intrinsic value.

A silver piece is worth 10CP and is worth its weight in silver at 4g (c.f. Denarius or Obol). The Bible refers to the Roman denarius as a day’s wage for a common labourer. In the first century the denarius weighed around 3.9 g (2.52 pennyweights of silver) or 10.08CP.

A gold crown is worth 200CP and weighs between 4g and 6.5 grams depending on the relative value of gold.
 
That's interesting stuff - it's not entirely surprising there are points where the ancient and medieval data meet, as they are both agrarian economies and the same precious metals are in play - plus medieval coins hark back to Roman, and sometimes Greek currencies. It's easy to get confused by the currencies and denominations when trying to make sense of old data, I did a fair bit of rounding to get to the decimal system in use for Legend. The 12:1 Gold:Silver ratio is the same in antiquity. Crop yields are similar, the reliance on human labour also, and I have seen the relative cost of transport by various means matches pretty closely. The big difference is the organisation and where power lies - in the urban centres of city states in the ancient world vs the land-based aristocracy that took over in late antiquity and resulted in feudal kingdoms.

One reason for putting the article together - which comes from research I did for AoT, and tho I read a lot of ancient history I've never really burrowed deeply into the economics before - is that there is no one-stop-shop for this sort of information where antiquity is concerned. I had to trawl a lot of publications and academic papers to build it up, and for world-building in a game you just want a single source that tells you what you need to know in simple and concise terms.

Do I use this in a game? Yes, but...this should all sit behind the curtain - out on stage it should throw up consistent world with a certain 'feel' that allows GM and players to make quick assumptions. It flows through to NPC motivations, PC choices, and of course price lists and treasure. If all you get out of it is 'land = treasure', that's an interesting new take. I also like that 5SP becomes worthwhile treasure. Won't make you rich, but will see you through the week. It's worth the local street kid picking your pocket for, or the local thug mugging you. When you dream of an adventure that might make you 10,000SP, that becomes riches beyond imagining, worth risking (and taking) lives for. It's enough to buy a farm and set you up (modestly) for life.

There are clearly internal inconsistencies - some of them pretty major - in the published Legend price lists, that are revealed by going into these things. Most of the time they don't matter too much.
 
By the way, I tend to use the Harnmaster equipment price
lists for most of my settings, from what I have seen they
are the best researched ones for Medieval settings.
 
There is a wonderful OGL product written for D20 but very rules light that is EXCELLENT for Medievel Society building.

"A Magical Medievel Society: Western Europe" written by Joseph Browning and Suzi Yee.
Published by Expeditious Retreat Press and available as a PDF from DriveThruRPG.

While the magical part is very D20 (D&D specifically), it is very well researched and thought through and combined with Mr. Drakes take on Ancient Societies is a great 1-2 for helping design the details of your world's societies.
 
Indeed. Another very useful, although somewhat dry, booklet is
"Grain Into Gold - A Fantasy World Economy", which is also avail-
able as a PDF from DTRPG.
 
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