I have not completed a full reading of the book just yet, but I have read the universe/system/world creation section fairly carefully. My next step is to do a step-by-step, chart-by-chart comparison to the system in T5.
Why?
Because the systems should be, in my opinion, as close to one another as it is humanly possible to make them. The Second Survey information for the Official Third Imperium setting should map 1:1 to the system used here (e.g., trade codes, etc.).
No matter what RPG system you use, how that system differs from the current version of *official* Traveller, the universe should (in my humble opinion) be compatible -- presented and read in identical formats -- such that setting material written for one can be easily picked up and plopped down into the other.
Let me be clear: I think that the current Mongoose Traveller RPG system -- character generation, task resolution, combat, etc. -- is an improvement over the system in T5. I have no doubt that the systems involved in the Beta Mongoose Traveller RPG system are also an improvement over the system in T5, and may even be an improvement over its predecessor. That is all well and good. But the universe/system/world generation should be such that the output is as close to identical as they can get.
If you want to set up charts differently, fine. If you want this kind of world to be a bit more common that that type of world, fine. But every calculated value -- those where no random element is involved (e.g., trade codes, etc.) -- should be calculated exactly as T5 calculates it. And in the end, the various output formats should read the exact same way.
I think that someone using Mongoose Traveller RPG system should be able to go to a site such as http://www.travellermap.com/ and have the data presented to them there match up to the way this version of Traveller presents that same type of data.
That is my initial $0.02 worth.
Why?
Because the systems should be, in my opinion, as close to one another as it is humanly possible to make them. The Second Survey information for the Official Third Imperium setting should map 1:1 to the system used here (e.g., trade codes, etc.).
No matter what RPG system you use, how that system differs from the current version of *official* Traveller, the universe should (in my humble opinion) be compatible -- presented and read in identical formats -- such that setting material written for one can be easily picked up and plopped down into the other.
Let me be clear: I think that the current Mongoose Traveller RPG system -- character generation, task resolution, combat, etc. -- is an improvement over the system in T5. I have no doubt that the systems involved in the Beta Mongoose Traveller RPG system are also an improvement over the system in T5, and may even be an improvement over its predecessor. That is all well and good. But the universe/system/world generation should be such that the output is as close to identical as they can get.
If you want to set up charts differently, fine. If you want this kind of world to be a bit more common that that type of world, fine. But every calculated value -- those where no random element is involved (e.g., trade codes, etc.) -- should be calculated exactly as T5 calculates it. And in the end, the various output formats should read the exact same way.
I think that someone using Mongoose Traveller RPG system should be able to go to a site such as http://www.travellermap.com/ and have the data presented to them there match up to the way this version of Traveller presents that same type of data.
That is my initial $0.02 worth.