Hail everyone,
I'm working on a ACTA MOD that would enable creating your own ships. Apart from having discovered some strange things about ACTA (like Drazi sunhawk being twice weaker the PAKs) I got an idea of new weapon system:
Missile
fighter, dogfight: -, Traits ??, speed 12", SM, no weapon, hull ?
When comes into base contact with an enemy ship explodes in the end of movement phase (after anti-fighter has be fired) with the following profile:
AD ?, special ??, cannot be stopped by interceptors. Can be intercepted by escorting fighters preventing missile coming into base contact. Always looses a dogfight.
I want the missile to be at cost of 25% of standard EA fighter - huge numbers should help overcoming opponents flak and fighters cover. Ships would launch them as standard auxiliary craft. Cannot be regained by fleet carriers.
What should I put into ? ?
Should I allow it attack fighters / breaching pods / missiles?
I'm working on a ACTA MOD that would enable creating your own ships. Apart from having discovered some strange things about ACTA (like Drazi sunhawk being twice weaker the PAKs) I got an idea of new weapon system:
Missile
fighter, dogfight: -, Traits ??, speed 12", SM, no weapon, hull ?
When comes into base contact with an enemy ship explodes in the end of movement phase (after anti-fighter has be fired) with the following profile:
AD ?, special ??, cannot be stopped by interceptors. Can be intercepted by escorting fighters preventing missile coming into base contact. Always looses a dogfight.
I want the missile to be at cost of 25% of standard EA fighter - huge numbers should help overcoming opponents flak and fighters cover. Ships would launch them as standard auxiliary craft. Cannot be regained by fleet carriers.
What should I put into ? ?
Should I allow it attack fighters / breaching pods / missiles?