If the whitestar was anything like we see in some scenes it would be SM and move last, just after fighters... (still be boresighted though...=p), but...
We do see whitestars killed by regular line EA ships in the battle to free the first colony, and they are getting chewed by the shadow omegas before the components went ahead and played merry hell with the electronics.
To the comments that B5Wars and ACtA are not the same game, your right... and the moment ACtA stops using any of the ships made for the previous game I'll be right behind you. But the reality is ACtA is a descendant of B5Wars married to Battlefleet Gothic largely... and should do its parents some credit...
More than any other source, B5Wars got the nod from the creator, and that should be respected.
Finally... it is a game, but like was said above, it's also a simulation of a show and a universe that exist outside of mongooses control. We would all raise merry hell if Mongoose all of a sudden decided that the Omega had no beams, and for the very good reason that it would be blantantly against the fluff. Why some of us accept similar if slightly less glaring deficiencies with other ships confuses me. There have certainly been plenty of other suggestions for how to approach the issue (whtiestars, boresights and initiative sink issues included.)
On the whitestar expansion issue... I was fairly sure they had said they couldn't build more too... but I can't find it so maybe not. But that said the vicky is clearly intended to fill the role laid out, so a bit surprised someone wants to horn in on its territory.
That said a slightly more war oriented version of the whitestar carrier would not be unreasonable. Variant on the same theme, either they exist or they don't, if they do, why not a few different models.
ripple
We do see whitestars killed by regular line EA ships in the battle to free the first colony, and they are getting chewed by the shadow omegas before the components went ahead and played merry hell with the electronics.
To the comments that B5Wars and ACtA are not the same game, your right... and the moment ACtA stops using any of the ships made for the previous game I'll be right behind you. But the reality is ACtA is a descendant of B5Wars married to Battlefleet Gothic largely... and should do its parents some credit...
More than any other source, B5Wars got the nod from the creator, and that should be respected.
Finally... it is a game, but like was said above, it's also a simulation of a show and a universe that exist outside of mongooses control. We would all raise merry hell if Mongoose all of a sudden decided that the Omega had no beams, and for the very good reason that it would be blantantly against the fluff. Why some of us accept similar if slightly less glaring deficiencies with other ships confuses me. There have certainly been plenty of other suggestions for how to approach the issue (whtiestars, boresights and initiative sink issues included.)
On the whitestar expansion issue... I was fairly sure they had said they couldn't build more too... but I can't find it so maybe not. But that said the vicky is clearly intended to fill the role laid out, so a bit surprised someone wants to horn in on its territory.
That said a slightly more war oriented version of the whitestar carrier would not be unreasonable. Variant on the same theme, either they exist or they don't, if they do, why not a few different models.
ripple