White Star Enforcer

Perhaps that's the key, my good and dear friend. Give the League races the same allies option as the hated ISA - one FAP at the game's priority from the other League fleets, including the dastardly Raiders. That way you could have the oh-so-desirable Vree scout in your Brakiri fleet, but you couldn't back it with loads of torpedo saucers. Or you could drop a couple of Abbai jammer frigates into a Drazi fleet, or whatever.

Thoughts, anyone?
 
David said:
The playtest document is just that, a playtest document. When it becomes "da rules" then I'll worry about it.

Thats kinda the point of these threads as I see it :?
- to contribute and discuss what is presently proposed -

or we could wait apathetically until its the "da rules" and then worry / moan.................

:)
 
Lord David the Denied said:
Perhaps that's the key, my good and dear friend. Give the League races the same allies option as the hated ISA - one FAP at the game's priority from the other League fleets, including the dastardly Raiders. That way you could have the oh-so-desirable Vree scout in your Brakiri fleet, but you couldn't back it with loads of torpedo saucers. Or you could drop a couple of Abbai jammer frigates into a Drazi fleet, or whatever.

Thoughts, anyone?

interesting idea - maybe worth sticking it on the other thread as well :)
 
Da Boss said:
If however the League stays as a option then by all means the ISA should keep its allies, if it does with a penalty same should apply to the ISA :)

Agreed, though I seriously dislike the idea of dropping the League.

Cheers, Gary
 
I don't have a problem with losing allies as an ISA player, I rarely use them anyway and if I do it usually to replace that horrible selection for ISA at Skirmish...the Nolo'tar is a joke, the only ship in a fleet full of active defenses that doesn't have any itself and its not even fast enough to escort the ships in the fleet until war level.

So go ahead and take away my allies, just give me a descent skirmish ship in exchange otherwise i will just be forced to skip skirmish and go straight to patrol...and we know how much everyone loves seeing lots of Bluestars on the table.
 
Da Boss said:
Having played against and with ISA in smaller games the ability to take allies is extremely useful and powerful - the ships I listed can change a game dramatically - Leshath against a Minbari fleet, Avenger suddenly gives the White stars fighters as Interceptors, Command and Fleet Carrier for recovery and +1 dogfight for its Nials. Ashinta is very durable, stealthed and can lend W stars Antifighter- then there is the whole Gaim/ Narn allies leaverage.

I don't think it is wrong at present - however if the League can not have allies from other League than the ISA should not either - or perhaps if they do so they have a similar penalty to Iniaitive as sggested in the other thread - a -1 penalty per ship used? A restricted lsit may be ok

If however the League stays as a option then by all means the ISA should keep its allies, if it does with a penalty same should apply to the ISA
:)

So, rationally, in addition to a combined "League" fleet, perhaps there should be an ally option.
 
I don't NEED allies, but I want to play a Fluff Army. Lots of White Stars, a single Sharlin (As a Tara'lin) and a handful of Earth, Narn or Minbari ships.

You can't remove that simply because of a change happening to the league.

The League should not be removed, maybe modified, made restricted if there are issues with ballance, given checks and ballances to prevent abuse. One list being overpowered, does not mean you should nerf a key fluff attribute of another list.

I guess the ISD is often played as the Army of Light, even if the player titles themselves ISA. I'd like, as I mentioned above, a League > Army of Light > Interstellar Alliance progression, where each list is given weight and depending on the year, is when you represent which version. The league evolved into the battle with the Shadows, evolved into the Army of Light, which evolved into the first Interstellar Alliance.

One changing does not need to effect the other however.
 
I think so long as a League fleet of Dilgar War --> Shadow War is reasonable, with the AoL fleet covering the Shadow War and the ISA list covering after this. There is no reason why the League fleet can't exist as specified by the Dilgar War supplement/P&P with guidelines similar to the AoL but more appropriate to the timeframe.
 
Triggy:

This is good. League might be able to handle the balance issues of League's horde of selections by forcing the early inservice dates. Up to the Dilgar war, you have League, after it you have Army of Light. You might even have specific League/non-Army of Light units, such as the Aldrith, Antoph, the Markab fleet.
 
Dislike the timed fleets, as ISDs are frankly screwed up and not used enough to tell me if they screw with balance issues. SFB has year in service dates and they lead to Years of Glory for many races which become bad for do it yourself scenario set ups or one offs.

Let's face it... many races are simply not going to get full work ups for years to come. To many races don't have basic functions that all balance is based on... scout access is necessary for stealth to be balanced, carrier/fighter access is necessary for fleets to be balanced, most if not all PL's need at least one standard 'puncher' choice... (missing an 'end' choice, patrol or Arm, is no big deal, but all the others are needed)

Army of Light as it's laid out is crap... how do we represent the drazi/narn alliance... or the abbai/brakiri references...

Ripple
 
Hindsight said:
I'd like, as I mentioned above, a League > Army of Light > Interstellar Alliance progression, where each list is given weight and depending on the year, is when you represent which version. The league evolved into the battle with the Shadows, evolved into the Army of Light, which evolved into the first Interstellar Alliance.

I like this. It kinda makes it like the Early > 3rd Age > Crusade era EA fleets and ties in nicely with the fluff (much moreso than now). I have to confess, this is the best representation of the League working together that I have seen yet and actually sounds somewhat interesting rather than being a wholesale replacement which is what the AoL idea would do. This way you could represent the different periods when races worked together as well as maintain their independent fleet lists.

I like it!

Cheers, Gary
 
Army of Light as it's laid out is crap... how do we represent the drazi/narn alliance... or the abbai/brakiri references...

Ripple[/quote]

Ripple speaks truly. The ship selection is abysmal and very limited.
 
David said:
Army of Light as it's laid out is crap... how do we represent the drazi/narn alliance... or the abbai/brakiri references...

Ripple

Ripple speaks truly. The ship selection is abysmal and very limited.[/quote]

depends what you compare it too (Shadows / Vorlons perhaps)

fighters - some of the best in the game
Patrol choice - yep
Skirmish - yep various
Raid - Damn yes - not only the excellent White Stars but many other very useful ships
Battle - hmm ok not great but a reasonable selection
War - Sharlin - nuff Said
Armged - not but not a major problem

compare them to numerous other fleets - about 30 choices of ship

now the slightly odd selection rules prob need a bit of work and the Centauri prob should be taken out.........
 
Da Boss said:
Battle - hmm ok not great but a reasonable selection

Don't forget it includes variants, so there is the G'Quan, Avioki, and Omega, Command Omega, Pulse Omega, Batrado, Kaliva, G'Tal, G'Quonth and G'Lan.

About the only thing the AoL is missing is a carrier.
 
Ohh!! Didn't know about the variants! Then, the list is huge. Xixx, Xirr, Solarhawks, Darkhawks, Xaak, Command Whitestar, T'Rann (there's a carrier! ... not fleet, mind you) .... that's pretty large.
 
Greg Smith said:
Don't forget it includes variants, so there is the G'Quan, Avioki, and Omega, Command Omega, Pulse Omega, Batrado, Kaliva, G'Tal, G'Quonth and G'Lan.

I know you know this but the Command Omega and the G'Quonth are both War PL.

Regards,

Dave
 
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