Where can I find 2300AD ships?

OneTrikPony

Mongoose
I'm looking for resources for 2300AD ships stats and deckplans or even just stats.
I'm mostly interested in ships laid out for spin or thrust gravity. I'm not interested in deckplans for traveller style artificial gravity.

I'd really love it if someone could point me to;
1 a platoon level lander capable of landing a platoon level mercenary element (30-50 people and thier equipment) on a high-G planet.
2 a very small, stealthy, interface ship capable of landing and providing air support for a squad (~12-16 people and thier equipment) and providing air support on a high G planet.

Anyone know of any ships like that?

Also what type of ship or transport would be used to transport a Marine boarding party from a naval ship to an enemy ship?

I am a N00B, thanks for your help
 
The various 2300AD books themselves (2300AD, French Arm Adventures, Tools for Frontier Living, Rescue Run) all have deckplans in them. Another good outside source, especially for spin hab ships, is "Chtonian Star"

The upcoming French Arm Sourcebook will have 30-some odd ships in it, too.
 
Colin said:
The upcoming French Arm Sourcebook will have 30-some odd ships in it, too.
Awesome! I'm looking forward to that.

Thanks for referencing the Etranger site:
I think the Raven is close to what I'm looking for;
http://www.users.globalnet.co.uk/~dheb/2300/Equipment/SG/Normandy/RSNLSA.htm#Landers

But I notice that those stats are not even close to what I'd come up with if I built a ship out of the Core book... Apparently the Etranger guys are using a different system; Classic Traveller, or coustom?

I'd really like to build a ship equivelent to the drop ships that Ian Douglas uses in his Space Marine books. Something very small with basic ability to land and return to orbit on a world with an atmosphere. I've been playing with combining the Vehicle build rules and spacehsip build rules; basically building it as a big vehicle then adding heat shielding, fuel cell and Air Breathing rockets from the spacecraft rules.

I'm really confused by the size of the components for space craft. 1/2 DTon / accelleration couch seems excessive. I can't figure out why a couch and passenger would require 7m^3 or 13m^3 of volume. (is a DTon 14 or 27 cubic meters?) Computers and control systems seem massive too. I think I understand that when you add a computer or other type of control to a ship you're accounting for all the cabeling and other interface but DTons for a computer is excessive unless they're still using vacuum tubes.

Thanks for all the help and replies. :)
 
The volume for starship fittings is about 1/2 for the fitting, and about 1/2 for things like hallways, life-support and the like.

The LC-10 in Rescue Run is a small (40-ton), stutterwarp-capable lander with a limited range, capable of carrying a small vehicle and a few troops. As presented it is unarmed, but as it is a surplus military lander, it has an empty weapons bay forward that can be used to hold an autocannon mount. Landers much smaller quickly become impractical due to fuel consumption rates.
 
That was an LC-20, a much bigger beast. The LC-10 is a similar shape and style, but only ever mounted a single autocannon, along with a pair of 12mm door guns covering the read hatch (but only when it was open). It is small scale lander, designed to transport a single squad and their vehicle.
 
Colin said:
That was an LC-20, a much bigger beast. The LC-10 is a similar shape and style, but only ever mounted a single autocannon, along with a pair of 12mm door guns covering the read hatch (but only when it was open). It is small scale lander, designed to transport a single squad and their vehicle.

That sounds exactly like what I'm looking for. Thanks! :)
 
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