Taran said:Da Boss said:Taran said:I don't undertsand the question.
If you have it can you use your dodge trait to attempt to avoid some / all of the damage from a "ramming" skin dancer - Ramming says no - Skin dancing does not say........
oh and I did put all these on rulemasters but never answered..............
I will admit the rule doesn't say, but that doesn't pass the smell check. The ship just Crashed into you. That's why it's dead. Kind of hard to dodge something that already hit you.
Unless you want to open it up and say that a successful dodge means the skindancer is still alive.
Or you could dodge the skindance attempt. Then roll to see if you dodged Into the dancer or away...
No. That's a new rule altogether. Be interesting to try as a house rule...
Actually thats what I did in the version we use in our campaign - if you dodge a Skindancing / ramming fighter its still alive. But then apart from fighters - Skindancing is a special order which is easier to attempt against big ships, harder against agile/ SM and not as easier to ram. It also clarifies the what happens if you try to skin dance a ship that has not moved.
Dodging usually negates part of a hit not the full hit (except as noted above with fighters hitting) - hence my - can you roll with the impac and reduce the damage thought...........