Spenser
Mongoose
Overall it’s an interesting question, and in the truest Traveller Fan sense we all start breaking it down into little bits an pieces and critiquing those. Overall, I’d say “whatever you think you and your players might enjoy, have at it. It’s a game, meant to be enjoyed.”
Devotion to what others say “should” be might not exactly make fun take off like a rocketship at your table. Just saying.
But to be a little bit realistic, you have to answer some questions, as peeps have put forth.
Traveller version of a Paladin? Sure, why not? As others have touched on… monastic or chivalric order who sees “doing good” in the name/frame of some divinity and is somehow granted “powers” to do so, a type of crusader adorned in suitable armor, proficient in fighting and in the frame of mind for advancing his sponsoring divinity’s agenda? Sounds interesting, why not run it past players and see how it goes?
About “strange” armor… I’m pretty sure there are lower TL places dealing in the kinds of armor we all think of when we imagine a paladin, so that’s not so strange. Is it a match for a gauss rifle? Well, medieval armor from Europe sure wouldn’t be, but is that what we’re talking about? And btw, is that what we were talking about with D&D armor in the first place\? My history isn’t amazing but I don’t recall much mithril weave armor in Saxony.
Are you talking about a paladin order evolving in the Traveller setting, complete with powers? Okay, gotta explain that, though. Traveller has always been very light on religion-ish stuff, and clearly lots of fans don’t see it as having a place in the setting except as a kooky cult backdrop. This of course should mean eff-all all your gaming table. Again, do what you want. I for one think religion and religious themes, tensions, effects on culture, and so on can add a great deal to the setting. As for people who say some variant of divine power “couldn’t work” in Traveller, I’d refer to all sorts of convos about what RPGs are, what’s important, and how plenty in the Traveller universe is fanciful to begin with. Use the mechanics meant for psionic and rebrand them for your order, or develop something new that seems to fit.
The idea of your paladin being gated-in somehow is also very interesting to me. Maybe some of the powers “work” based on some psionic analog, but others are very very weak until the paladin builds up a following for the relevant divinity in your Traveller Universe, and as that grows so do his powers.
Also, a person with powers draws attention of course. In the Traveller universe, how does someone who heals, detects ‘evil,” calls flame strikes or whatever deal with Naval Intelligence or that special section of IMoJ when they come knocking?
Now that I’m thinking about it, you could do an interesting campaign in Traveller based on the idea sort of lifted/jacked from Shadowrun setting history: what if ( divine ) magic of a sort just started working in the Traveller universe, for some reason? Maybe just in one system, or group of systems to start. What if cultures that have a sort of spiritual tradition now have actual, developing power? How does the local govt or the Imperial powers react to this? First there’d no doubt be lots of “this isn’t possible, it must be something else” conversation, but the evidence would mount. How would that affect things in your Traveller Universe?
A campaign like this would need some fairly serious groundwork, probably. But it’d be interesting stuff.
Devotion to what others say “should” be might not exactly make fun take off like a rocketship at your table. Just saying.
But to be a little bit realistic, you have to answer some questions, as peeps have put forth.
Traveller version of a Paladin? Sure, why not? As others have touched on… monastic or chivalric order who sees “doing good” in the name/frame of some divinity and is somehow granted “powers” to do so, a type of crusader adorned in suitable armor, proficient in fighting and in the frame of mind for advancing his sponsoring divinity’s agenda? Sounds interesting, why not run it past players and see how it goes?
About “strange” armor… I’m pretty sure there are lower TL places dealing in the kinds of armor we all think of when we imagine a paladin, so that’s not so strange. Is it a match for a gauss rifle? Well, medieval armor from Europe sure wouldn’t be, but is that what we’re talking about? And btw, is that what we were talking about with D&D armor in the first place\? My history isn’t amazing but I don’t recall much mithril weave armor in Saxony.
Are you talking about a paladin order evolving in the Traveller setting, complete with powers? Okay, gotta explain that, though. Traveller has always been very light on religion-ish stuff, and clearly lots of fans don’t see it as having a place in the setting except as a kooky cult backdrop. This of course should mean eff-all all your gaming table. Again, do what you want. I for one think religion and religious themes, tensions, effects on culture, and so on can add a great deal to the setting. As for people who say some variant of divine power “couldn’t work” in Traveller, I’d refer to all sorts of convos about what RPGs are, what’s important, and how plenty in the Traveller universe is fanciful to begin with. Use the mechanics meant for psionic and rebrand them for your order, or develop something new that seems to fit.
The idea of your paladin being gated-in somehow is also very interesting to me. Maybe some of the powers “work” based on some psionic analog, but others are very very weak until the paladin builds up a following for the relevant divinity in your Traveller Universe, and as that grows so do his powers.
Also, a person with powers draws attention of course. In the Traveller universe, how does someone who heals, detects ‘evil,” calls flame strikes or whatever deal with Naval Intelligence or that special section of IMoJ when they come knocking?
Now that I’m thinking about it, you could do an interesting campaign in Traveller based on the idea sort of lifted/jacked from Shadowrun setting history: what if ( divine ) magic of a sort just started working in the Traveller universe, for some reason? Maybe just in one system, or group of systems to start. What if cultures that have a sort of spiritual tradition now have actual, developing power? How does the local govt or the Imperial powers react to this? First there’d no doubt be lots of “this isn’t possible, it must be something else” conversation, but the evidence would mount. How would that affect things in your Traveller Universe?
A campaign like this would need some fairly serious groundwork, probably. But it’d be interesting stuff.