What's Traveller5 like?

Hakkonen said:
Moppy said:
I think I'm still banned from COTI because I have a gmail address. This results in me having a poorer opinion of their product and management than I would normally.

Why does having a gmail address get you banned?

You can try to create a new account and see what happens. I haven't checked in a while. I got a "we reject email from this domain" go away message. My belief is that a Nigerian Prince or Viagra dealer might have spammed them from gmail and now they have all of gmail marked as a spam source for reasons unknown.
 
The only thing worse than T4 is T5. Why on earth is there two versions of the same RPG on the market?

Avoid T5 like the plague. What is this 5.10? The third edition of the 5th edition?

What we need is a version of Traveller that has a recovered 4th Imperium at about TL 18, about 1350 or so. And BIG, really big.

With an Emperor the people love and an Archduke of the Spinward Marches equally loved.

GURPS Traveller had by far the most powerful and fun Third Imperium.

Supplements on post holocaust galactic empires, a galactic empire with competing houses would be welcome too.

Do it right or we’ll just do it right without you.
 
Gamerguy said:
The only thing worse than T4 is T5. Why on earth is there two versions of the same RPG on the market?
Why are there two versions of Mongoose on the market?

Gamerguy said:
Avoid T5 like the plague. What is this 5.10? The third edition of the 5th edition?
It's a lot different from Traveller 5. That's for sure.

Gamerguy said:
What we need is a version of Traveller that has a recovered 4th Imperium at about TL 18, about 1350 or so. And BIG, really big.
Who is we?

Gamerguy said:
With an Emperor the people love and an Archduke of the Spinward Marches equally loved.
How do you get all the Traveller players to agree on such a setting?

Gamerguy said:
GURPS Traveller had by far the most powerful and fun Third Imperium.
1120 was a good year, I guess.

Gamerguy said:
Supplements on post holocaust galactic empires, a galactic empire with competing houses would be welcome too.
Not all Traveller players would be interested in houses that are just meh.

Gamerguy said:
Do it right or we’ll just do it right without you.
You don't have to wait for another edition to do your Traveller right. Your game sessions should be right already by now. See 40 years.
 
"Do it right or we’ll just do it right without you"

No one is stopping you from showing off the perfect Traveller rulebook and supplements you and like minded people must have created after forty years. Show us the documents to prove there is a one true magnificent Traveller no one can be without and will clamor for it's publication. Or at least show us the draft notes that proves everything before are wrong. It must exist since we hear so many claim they know what's wrong and what will make it right yet refuse to tell anyone. No, seriously.
 
What I use my Traveller 5.0 for, and what I appreciate about Traveller 5.09...

First off - when I received my two copies of T5 (Hard cover) - I was prepared to run the game as its own system. I purchased several of the Imperial Starbust dice and was eagerly looking forward to a new era of Traveller.

Sadly, that never came to pass as both and my best friend agreed that T5 was not yet ready for prime time. That having been said, the use of T5 as a reference work was such that I was still glad I spent the money supporting the launch of T5. Getting T5.09 made it a little better, but still not something I'd try to referee or want to play in.

When T5 finally tackled the ticklish issue of Fiefs for the nobility of the Imperium, I thought "GREAT!" Now - I'm wishing that a little more forethought had gone into the stages of Traveller as an ongoing thing instead of a fly in amber kind of thing. For instance. If you have specific criteria for a Baron to be present on a world, that's fine. However, if you have a world with a Duke, and the world profile has to be of a given set before it has a Duke - what happens when the world is not yet in the sweet zone for having a duke? Does it have a Count instead? There is no progression from a world when it first starts out as a colony world, then phases into what amounts to be a home world, and then finally, what it is like in the year 1105. This however, is a minor blemish in my eyes.

When I went searching for how T5 handles accuracy in jump, I looked at it in horror. Anything in which the distances exceed 1 week's travel in normal space is going to likely require the use of a jump drive to traverse in a star system. If you aim for a world that is in an orbit akin to Earth's orbit, but can end up being multiple weeks to months away due to the jump accuracy value - seems more than a wee bit off to my way of thinking.

Ultimately? I expected to be able to describe the CT universe using the T5 rules - something that unfortunately, is not 100% true. In the CT universe, a ship needed only to worry about whether it was within 10 diameters, 100 diameters or greater than 100 diameters of the nearest object. If outside of 100 diameters, it could enter jump space safely. No "If there is an object large enough to precipitate you out of Jump space between here and there - your Jump is cut short". The only time having a body within 100 diameters of your ship is when you attempted to exit jump space and enter normal space. That's it. CT's universe was a little less complicated.

If the intent for Jump Shadows and such were intended to force ships to spend more time in normal space - there were other ways that this could have been achieved without changing the mechanics of a Jump Space into a Hyper Space like feel. <shrug>

The skill system, even if it were "skill bloat" as compared against previous skill systems in any of the prior Traveller systems - was something I could easily accept. I've been a GURPS player for a fairly long time (over 30 years now) and that doesn't faze me. But any combat system has to be something that is intuitive for the players gathered at the table, or it is going to be a real pain teaching it and maintaining it. That is largely why we, as gamers, eschewed the use of T5.0, as well as T5.09. Hopefully, T5.10 will smooth the rough edges out.

In the end? T5 has a fairly large swath of ideas that can add to any Traveller Campaign regardless of the game system you use for your campaigns. I constantly raid other game systems for use with my current GURPS TRAVELLER campaign, and T5 in my eyes, was worth picking up for that reason alone. If/when T5 (what ever version it takes/requires) can handle the "conflict resolution" details with ease, is likely when I'll give it a spin. I'd like to see how well the ship design system works not just to describe a ship per se, but to handle the ship to ship combat. Until then - T5.XX will have to wait.

Will I buy a T5.10 book? Until I get a job, no. Even then, Martin's work has a higher draw on my discretionary funds than T5.10. Once I get a copy of the PDF - and can take it for a test drive, I likely will not purchase a copy of the book. If on the other hand, T5.10 does what I hope it does, then I will have to switch over from GURPS just to see how it does. :)

Having gone through heart procedures myself, I can only empathize with Marc for the time he had to recover from the procedure. That he's still plugging away on his product and trying to make good some of its shortcomings - all without making the prior backers pay for the updates, makes him a good man in my eyes. Granted, he has always been a decent human being from all of my past dealings with him. For that reason alone, I regret that I'm not in a position to support his next kickstart.
 
IMO the best thing FFE can do to improve their product is hire a development manager. It seems a random mishmash of components that don't fully work or fit together properly. Having someone who can say "stop working on this, and fix that" would help lots. I still think the original Traveller was the most playable FFE one. (Mongoose 2 is the most playable ever).
 
Moppy said:
IMO the best thing FFE can do to improve their product is hire a development manager. It seems a random mishmash of components that don't fully work or fit together properly. Having someone who can say "stop working on this, and fix that" would help lots. I still think the original Traveller was the most playable FFE one. (Mongoose 2 is the most playable ever).

The T5 Players Handbook will address that.
 
I think the second edition of Mongoose was mostly to limit the maximum number of skills a character has well that's the impression I got! :oops:

Have a copy of Traveller the New Era still, mostly out of curiosity as I've never managed to figure out that particular edition.

Must admit to being curious about T5 guess I just have to wait until it comes out with a new edition and a better reputation from what I've been reading here!
 
Traveller 5 launched on Kickstarter seven years ago and collected just under $300,000 from Traveller fans, after which it delivered an incoherent mess with some of the worst organisation, artwork and layout I've ever seen in a 'professional' product.

For me, FFE would have to deliver a version of T5 that is widely well reviewed and meets modern standards of presentation and quality control before I'd spend anything on that product line. T5 was and is an epic failure of a product, that attracts what I can only describe as cultish adherence by folks determined to find any justification at all for the dollars they poured into this train-wreck of an RPG and who are determined to quash or counter any criticism of T5 or of Miller wherever it appears.

I wish Mr Miller all the best of health and fortune, and thank him for a game I love, but not this version.

J
 
Yes, no more FFE kickstarters for me unless I can see what it is I'm buying. I don't know nt mind paying more for a hobby store version if needed. Plus I like to support my local stores in buying the dead tree versions when I can.
 
Hakkonen said:
Moppy said:
I think I'm still banned from COTI because I have a gmail address. This results in me having a poorer opinion of their product and management than I would normally.

Why does having a gmail address get you banned?

They had enough spam from gmail that they banned all further registrations from gmail addresses - with no solution for all those non-spammers who don't have gmail addresses.

Kind of like T5.09 having a table of contents that is wildly inaccurate - not only in the page numbers, but in the order of components and even in being a complete list of what all the sections are.

I'm backing T5.10, but still...
 
WingedCat said:
Hakkonen said:
Moppy said:
I think I'm still banned from COTI because I have a gmail address. This results in me having a poorer opinion of their product and management than I would normally.

Why does having a gmail address get you banned?

They had enough spam from gmail that they banned all further registrations from gmail addresses - with no solution for all those non-spammers who don't have gmail addresses.

Kind of like T5.09 having a table of contents that is wildly inaccurate - not only in the page numbers, but in the order of components and even in being a complete list of what all the sections are.

I'm backing T5.10, but still...

I'd say that knowing what you know, if you backed it, that's basically a pre-order, and you're happy with it.

MegaTraveller for me caused a refund argument at the game shop. In the end they let me swap it for something else as it still looked new. I may get T5.10 if it's OK but I won't pre-order.
 
Moppy said:
I'd say that knowing what you know, if you backed it, that's basically a pre-order, and you're happy with it.

Yes. T5.09 has been a useful toolkit to help generate content that I then used Mongoose's rule set to actually play, and I have heard this same sentiment from many other people. I believe T5.10 will be at least the same, much as I can hope for more.
 
When I browsed the hardcopy T5 at my local game store years ago, I saw it as an extensive toolkit that would greatly expand my Traveller experience when using MgT and assumed there would someday be a game set that used the mechanics. Still waiting but I never regret how much use I've made with it and I'm still very much in MgT's game world. Never expected a thousand page complete game set.
 
Sigtrygg said:
Well the kickstarter is going strong - £49,000 so far and over a month left to go.

It fully funded within its first 24 hours. No stretch goals, but I can see why: Marc already knows what he wants to do here.
 
What we need is a version of Traveller that has a recovered 4th Imperium at about TL 18, about 1350 or so. And BIG, really big.

With an Emperor the people love and an Archduke of the Spinward Marches equally loved.

GURPS Traveller had by far the most powerful and fun Third Imperium.

Ya, I have hand written nots on this campaign. In my garage somewhere.

I have and run it at major conventions in several states. Very popular. I do think that Mongoose Traveller 2nd edition
Is an amazing version of the game.

Kudos to Mongoose for putting out such a great version of Traveller.
 
Trying to search for a source describing the GURPS Traveller Alternate Universe and it's hen's teeth. That's not a good sign. Anyone have this other timeline? If it's that popular, there should be some source somewhere. I would at least like to have something to form an opinion around.

It would be interesting if T5 chose another time no one yet used. I thought both Milieu 0 and the apocalyptic post war/Virus era were great. It seems GURPS did the era of Earth/Vilani conflict. Long Night is somewhat covered through Pocket empires. Not sure the Rosy Empire of 1350 would be any fun until I know more.
 
The T5 setting defaults to the Galaxiad era of 1900+, or around eight hundred years after the start date of classic Third Imperium campaigns 1105.

Now since 1105 is the 57th century as we reckon time today , T5 is set in the 65th century.

By the way if you want to see the table of contents for the new books and a list of all the charts and tables take a look here:

http://www.traveller5.net/kickstarter.pdf
 
Quite a while ago now, one of the COTI admins announced of T5 that 'The sourcebooks are just waiting to be written!' which I thought a rather odd turn of phrase. As far as I can tell from the response to my query, nobody has been assigned to writing any source material. It does appear that T5 uses the Galaxiad 1900 era as its setting, but how developed that is I don't know.
 
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