iamtim said:That said, part of the reason I never got in to Glorantha is because in all my readings (I have RQ3 Deluxe, Genertela: Crucible of the Hero Wars (or whatever that boxed set is called), Gods of Glorantha, and Troll Gods) Glorantha looked just like another fantasy world only more complex and with Talislanta-style "we're different from generic fantasy" tropes tossed in. Yeah, OK, dwarves and elves are different, as are trolls, and there are these dragonnewt things. Ok, there's lots of gods, and cults that support the gods, and the worshippers can call on divine interventions.
Well, Glorantha is just another fantasy setting. Also (and this is a secret, of course) it's all made up! Yep, invented and not real! I know, shocking isn't it?
iamtim said:How is Glorantha NOT "generic fantasy"? It's certainly not that unique -- it's got dwarves, elves, trolls, gods, and magic... just like virtually any other fantasy world in existence. It's got a bunch of cultures that appear to be modeled on historical Earth cultures. It's even got the "cute little race" a la Middle Earth's hobbits and Dragonlance's kender: ducks.
Yes, Glorantha has fantasy staples in abundance. However, those fantasy staples have well developed histories, mythologies, legends, cultures and attitudes. Gloranthan trolls are not just trolls, they have a history that makes them what they are and shapes their attitudes and actions. Similarly, all the Elder Races have their own agendas based on their histories and mythologies. This adds a richness that is lacking in many other worlds.
Glorantha has a history that is fairly well detailed for the past 1600 years or so and a pre-history that is also very well developed. This lets you understand your place in Glorantha.
Glorantha also has a very rich mythology, well detailed and fairly consistent. There are gods and goddesses that actually existed/exist in the world and shape the world. Worshippers of those deities take on some of the deities' attributes and this again colours the way they act, what they do, what magic they get and so on.
There are many different cultures described in a fair amount of detail in Glorantha. Again, this differs from many fantasy settings where there are only a few cultures. So, if you want to play a barbarian from the hills or a pleasure seeking aristocrat then you can very easily. These cultures interact in certain well-defined ways, so you can get a feel of how people should react in certain situations.
Glorantha has a well-detailed mythology and, uniquely, allows PCs to interact with the mythology, to enter the mythology and change the world or just get some cool magics and abilities. This extra level of richness is something I've not seen elsewhere.
Historically, Glorantha has had some very good scenario packs published. Supplements such as Griffin Mountain, Pavis & Big Rubble, Borderlands and Troll Pack are very good, well detailed and very easy to run and play. It also has a lot of other material as extra background. I have counted well over 120 Pavis/Prax-related scenarios in various publications, and that only covers one area of Glorantha.
iamtim said:I'm not trolling, I'm really not. I really just don't see what sets Glorantha apart from any of the other worlds out there, and I can't see what sets it apart from "generic fantasy".
The term "generic fantasy" is a very loose one. I see generic fantasy as having trolls that are just big, ugly monsters, elves that are long-lived forest or mountain dwellers, dwarves who live underground and mine, big stupid giants, evil orcs, bad goblins, stand-alone sorcerers, evil Dark Lords and so on.
Glorantha is different because everything has a history, everything has a culture, everything has its place.
As an illustration, what set Babylon 5 apart as a SciFi series? It had a well defined and detailed history, well defined cultures, cultural tensions and a mythology of sorts. That set it apart from generic scifi. Glorantha is similar in some ways to the Babylon 5 setting.
Most of the other settings I have played in have not been particularly detailed. Sure, there were empires and kingdoms but they were only sketches. Very few religions were detailed, non-humans were caricatures, towns were not descrbed in detail and so on. They just didn't have the same depth as Glorantha.
Now, that's not to say they couldn't or there are other settings that are just as rich and detailed as Glorantha. A Discworld setting could be very detailed, as could a Gor, Young Kingdoms or Middle Earth setting. Any setting that has a lot of description and a lot of detail could be as good a setting as Glorantha. But, those written up for fantasy roleplaying are few and far between.
But, hey, if you don't get Glorantha then fine, you don't get it. It's not that important, anyway. I know you are perhaps planning on writing another setting for the Plain Wrap supplements and that would be a fantasy setting. It could be a generic one if the setting is not well detailed and has no depth. That's fine as well. In fact, everything's fine. I'm cool and mellow!