Here's my wish list. (OK, so I'm no Gloranthaphile. Sue me.)
- A cheap, pocket-sized rulebook (cause nobody should pay $ 25 for what little content the core book has), but with corrected examples and cleaned-up charts, please.
- RuneQuest: Magic. (The Rune Magic chapter in the core book is meagre, and the rest is spread over several books - I hate that.)
- Warlords of Britain, or whatever the Arthurian sourcebook is going to be called. I've been waiting since the day MS first mentioned it.
- RuneQuest: Ancients, including write-ups of real-world cults and religions in RQ terms (from Greece, Rome, Egypt, Bablyon, Mesopotamia, Persia...). I'd really, really love that.
- A good GM's handbook with advice on world-building, NPC creation, adventure design, balancing encounters, and everything to make the fledgling GM's life easier. (Actually, I think stuff like that should be in the core book, but since that didn't happen...) Maybe including 1-2 scenarios complete with Designer's Notes...
- A cheap, pocket-sized rulebook (cause nobody should pay $ 25 for what little content the core book has), but with corrected examples and cleaned-up charts, please.
- RuneQuest: Magic. (The Rune Magic chapter in the core book is meagre, and the rest is spread over several books - I hate that.)
- Warlords of Britain, or whatever the Arthurian sourcebook is going to be called. I've been waiting since the day MS first mentioned it.
- RuneQuest: Ancients, including write-ups of real-world cults and religions in RQ terms (from Greece, Rome, Egypt, Bablyon, Mesopotamia, Persia...). I'd really, really love that.
- A good GM's handbook with advice on world-building, NPC creation, adventure design, balancing encounters, and everything to make the fledgling GM's life easier. (Actually, I think stuff like that should be in the core book, but since that didn't happen...) Maybe including 1-2 scenarios complete with Designer's Notes...