Hello all,
I've been browsing these forums for quite a while and I've seen a number (though by no means an overwhelming number) of posts that tend to express some level of dissatisfaction with the MGT combat mechanics. I'm about to start a game where, frankly, combat will play a heavy role.
I'd like to pick the brains of the forum for improvements to the MGT combat system and/or to at least identify the weak areas so that I can potentially come up with my own fixes, if necessary.
I have not really played that many versions of Traveller (limited to GURPS, T20, and MGT--not exactly the classic set), so I'm wondering what people like about those versions compared to MGT.
Let me set out two points so that I don't get tons of posts addressing them:
1. The damage system (including the armor mechanics and numbers) are more or less fine with me and my group. I have no need to mess with the damage of weapons and I like the rules presented in CSC for alternate forms of ammo, etc. So, this aspect of the system is not broken for me. Similarly, the exact numbers used for primitive armor, broadsword damage, etc. also don't concern me that much. I can make tweaks like that easily enough. I'm looking for more major concerns.
2. I like the Significant Action/Minor Action mechanic and definitely don't want an "action point" system that requires insane bookkeeping. Ultimately this will be an RPG, not a tactical combat simulation. (This is not to say that I'm not open to other, less drastic modifications of the action system.)
So with those too caveats, what would you change about the combat system?
I've been browsing these forums for quite a while and I've seen a number (though by no means an overwhelming number) of posts that tend to express some level of dissatisfaction with the MGT combat mechanics. I'm about to start a game where, frankly, combat will play a heavy role.
I'd like to pick the brains of the forum for improvements to the MGT combat system and/or to at least identify the weak areas so that I can potentially come up with my own fixes, if necessary.
I have not really played that many versions of Traveller (limited to GURPS, T20, and MGT--not exactly the classic set), so I'm wondering what people like about those versions compared to MGT.
Let me set out two points so that I don't get tons of posts addressing them:
1. The damage system (including the armor mechanics and numbers) are more or less fine with me and my group. I have no need to mess with the damage of weapons and I like the rules presented in CSC for alternate forms of ammo, etc. So, this aspect of the system is not broken for me. Similarly, the exact numbers used for primitive armor, broadsword damage, etc. also don't concern me that much. I can make tweaks like that easily enough. I'm looking for more major concerns.
2. I like the Significant Action/Minor Action mechanic and definitely don't want an "action point" system that requires insane bookkeeping. Ultimately this will be an RPG, not a tactical combat simulation. (This is not to say that I'm not open to other, less drastic modifications of the action system.)
So with those too caveats, what would you change about the combat system?