so then, the Avioki was changed for Tournament, gaining AP on it's beam, but looseing it's side and aft weapons. For armageddon it returns to it's old configuration.
Now, hearing of an 8 dice beam, makes it sound scary, but it's just a Beam, double damage, but no punch and is slow loading.
I love the Avioki, it's a fantastic looking ship, a unique design, and was supposedly one of the most powerful ships in the league.
However in SFOS, and armageddon, people would rather take the kaliva. you still get a 4Ad slow loading beam, but a 4AD Triple damage monster, with excelent range and punch indeed, I have sen it kill a Chronos in 1 shot.
so what can be done to make the avioki a potent ship? be it in an S&P article, or in preparation for 2nd Ed.
I see no problem in adding AP to the beam, and leaving all it's other weaponry as is. but some might say an 8 dice Ap beam that can CAf as a bit sick and overpowered, but then I would refer them to the centauri primus battle laser, 6 AD DD SAP... EVERY round, but the primus suffers from a weaker damage line, but this in theory would be offset by interceptors anyway. and of course the Avioki carries no fighters.
how would people fix this ship? would they fix it, does it really need it? any ideas, from small upgrades to full stat re-writes?
I just thought it might be nice to get away from our staple ships, such as sags and anything centauri, and give a league ship some much needed lovin!
Now, hearing of an 8 dice beam, makes it sound scary, but it's just a Beam, double damage, but no punch and is slow loading.
I love the Avioki, it's a fantastic looking ship, a unique design, and was supposedly one of the most powerful ships in the league.
However in SFOS, and armageddon, people would rather take the kaliva. you still get a 4Ad slow loading beam, but a 4AD Triple damage monster, with excelent range and punch indeed, I have sen it kill a Chronos in 1 shot.
so what can be done to make the avioki a potent ship? be it in an S&P article, or in preparation for 2nd Ed.
I see no problem in adding AP to the beam, and leaving all it's other weaponry as is. but some might say an 8 dice Ap beam that can CAf as a bit sick and overpowered, but then I would refer them to the centauri primus battle laser, 6 AD DD SAP... EVERY round, but the primus suffers from a weaker damage line, but this in theory would be offset by interceptors anyway. and of course the Avioki carries no fighters.
how would people fix this ship? would they fix it, does it really need it? any ideas, from small upgrades to full stat re-writes?
I just thought it might be nice to get away from our staple ships, such as sags and anything centauri, and give a league ship some much needed lovin!