andCore Rules said:Most of the actions undertaken by characters do not require a skill check. A player does not have to roll Athletics to run through a forest, or roll Computers to access information from his ship’s library.
So it really shouldn't be needed much.Core Rules said:The Referee should only call for checks:
• When the characters are in danger.
• When the task is especially difficult or hazardous.
• When the characters are under the pressure of time.
• When success or failure is especially important or interesting.
Infojunky said:What skill covers Cargo Handling and Stowage?
Balfuset790 said:By default there isn't one, or rather it's dependent on the means by which you're stowing the cargo. If you're doing it by hand then you'll need to make Zero-G rolls to handle the cargo in a micrograv environment, or Remote Operations if you''re using a remote cargo loader/arm.
However, I don't think it would be too much of an issue if you wanted one specifically to either create a specific Stevedore skill, or maybe have it as a specialty attached to steward - which thereby also allows you to assist your passengers in stowing their cargo as well as any freight the ship is carrying.
Infojunky said:While I am not fishing for a new skill, the topic came up and I was kinda curious to see what other peoples take was on it.
Now add in to the base question things like Hazard Material handling.
Also consider the consequences of all the various cargo loading failures, from Loads shifting due strapping/dunnage bag failures to Angry Livestock in the hold, not to forget shipping two loads that should not be together in the same hold....
Infojunky said:While I am not fishing for a new skill, the topic came up and I was kinda curious to see what other peoples take was on it.
Now add in to the base question things like Hazard Material handling.
Also consider the consequences of all the various cargo loading failures, from Loads shifting due strapping/dunnage bag failures to Angry Livestock in the hold, not to forget shipping two loads that should not be together in the same hold....
Reynard said:A lot of the What IFs being presented sound more like plot devices rather than Tasks.
phavoc said:I have been working on ideas around explosive decompression, and what what will do to cargo containers (and the cargo within).
Infojunky said:phavoc said:I have been working on ideas around explosive decompression, and what what will do to cargo containers (and the cargo within).
That's a good one....
Imagine a cargo deck full of non-vac rated 2 dTon containers all puffed out do to a Explosive Decompression event.
Condottiere said:From the times I've been roped in to packing a moving van, and from some documentaries on containerships, experience about spatial relationships, weight distribution and knowledge about material incompatibilities would come in useful.