That's a pretty big statement
Lack of maintenance does not affect all systems the same way (either in game or in real life). Some systems are designed to be low maintenance and most maintenance cycles are based on usage. Normally lifesaving equipment is designed to sit for years benignly without any maintenance other than a check that it is present. Based on RAW skipped maintenance rules tell us the only things that can suffer damage from lack of maintenance are drives, powerplant fuel systems and weapons.
An incident doesn't have to be fast to prevent you from fixing it. If you don't have the parts then it doesn't matter how long you have. Even if you fix a fuel leak you don't get any fuel that you lost due to that leak back.
Getting to an escape pod might take minutes or seconds, especially if the ship has protocols in place to cover periods when the ship is most stressed e.g. pre-jump, pre-emergence, landing and take-off. A repair to a power plant might take hours.
To capture you or kill you they need to find you and hunting down 100 life pods is more work than killing 1 ship.
There only has to be a single marginal planet in a system to make landing worthwhile. Other than corrosive or insidious atmospheres any atmosphere is better than vacuum. If there is no marginal planet in system then you can still remain in the pod. It doesn't have to land. The adventures indicate that life-pods contain some equipment and Stranded is posited that you arrive in a life pod. So rules as intended are that they are useful.
Here the lack of any information about the pods gives us issues. It clearly has some life support but we don't know how much. Presumably enough to last to get you to a planet surface, but without knowing the acceleration of the pod we don't know how long that might be. We could say hours but days is probably more likely. However it only takes a tiny amount of fuel to provide life support for months. If you aren't using the fuel to power the drive then you can use it to power life support instead for even longer. Add in Fast Drug and you could extend that to years.
Depends where you are some 100D limits are days out at 1G (planets sitting within the 100D of the star for example). If you are relying on the main world to rescue you (because there isn't much traffic) you might not have that long just sitting in a rescue bubble (though again fast could extend this). With a re-entry pod you could always meet them half way. Just because a system is inhabited it doesn't mean it even has a space search and rescue capability. It is unlikely a planet with Class X or E star port has anything that might be able to help you, but can provide a four course mean and a hot bath if you can make your own way there.
No escape pods provide less than nothing.
If you want escape pods to work they are entirely credible. If you don't you can make credible arguments why, but neither stance is absolute or undeniably true.