So far just using painted models and avoiding counters.
Specifically I use data sheets for each craft, with no counters on the table at all avoiding the cluttered look that an excess of counters can cause.
As for terrain, well have not used it in VaS as yet but did make the following for another game
There are also a few simple reefs etc painted in the same way made from gravel glued to card, they are not amazing and for VaS I want something a bit closer to a proper scale - but most of the games I have played to date have been away from coastal areas.
Key to get people to play games is making them look good, the lack of counters makes the game look a lot simpler to play, which it is, and makes playing faster so far at least. Painted models are a big help, a board covered in a blue cloth goes a long way.
Tend to make my own to be honest, terrain is not that hard or expensive to make - just takes time, but that island was made in spare times over a few evenings.
I'd love to get hold of them, but trying to find a UK distributor who has a reasonable stock and reliable stock from them is a bit awkward (ideas and suggestions happily accepted). Trying to get hold of the company by email proved fruitless, but I got a direct answer on TMP on the question I was after, so they are certainly in t'interweb....
I myself use a nice blue cloth, but to me the biggest attracter is very nice looking ship moving across the table. If your playing coastal or games with Islands the the 3d terrain is the way to go.
Ray
I came up with the idea of using crinkled iridescent plastic wrap (used an iron to wrinkle it) for ACTA:SF, but it looks as if it might use usable in this game. Kind of has a weird ocean wave look to it.
I use 1/6000th ships. For islands I use Fights on products from Texas and Geo Hex terrain. For a mat I use a piece of vynil made to cover boats. I found this at the material store that sell felts etc.
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