What is the state of the art for starship design tools?

donm61873

Mongoose
So it's April 2015... Is the best we've got for Mongoose starship designs basically a few spreadsheets?

Because I'll own up that I really do not like the Zhodani designs in that book, and am now at the point where I'd like the Droyne designs to be better.

Which means I need to first fix my tools. So what do people use for starship design?

(and yes, my FB question came back with answers like "by hand"...)
 
I have a few different excel sheets for up to 2000 ton MGT spacecraft, as well as a small craft sheet I found. I have seen one out there for T5.

The biggest problem is that the publishers won't come out and support what people are willing to put out there.

And yeah, it's pencil and paper... but why is it so many are frigging built wrong?? Especially the ones from the publishers? Tools make your job easier. Sure, it's easy to dig a hole with a shovel, but why not use a backhoe to do it faster?
 
donm61873 said:
So it's April 2015... Is the best we've got for Mongoose starship designs basically a few spreadsheets?

Mongoose has explicitly prohibited the development of third party software for Mongoose Traveller in their licences, free or not. Technically you can base software on the material in the SDK as its published under the OGL, which allows for implementation in software, but if you do that you cannot mention Traveller or Traveller compatibility.

I completely understand this stance, at some point they want to produce their own software for the game. For me it's no big deal, I just use the excellent CT ship design apps out there, but the MGT rules in play. It's not as if the conversion is all that hard.

Simon Hibbs
 
What would people look for in a design tool anyway? As stated, the ship design process is not that complicated as long as you ignore things like the 5% cost reduction per TL from High Guard.
 
Sevain said:
What would people look for in a design tool anyway? As stated, the ship design process is not that complicated as long as you ignore things like the 5% cost reduction per TL from High Guard.
Would you like to walk through a starship, not just see its floor plans but what it looks like from the inside?
 
For other versions of Traveller there are High Guard Shipyard by Andrea Vallance.

http://www.downport.com/amv/software/hgs.html

More recently there's a web too called the Classic Traveller Ship Builder by Matt in Beta:

https://tca-2014-12.herokuapp.com/

Simon Hibbs
 
I was thinking. If one did a fancy spreadsheet based on the SRD's, they could sell them up on DriveThruRpg...
 
What's wrong with the Zhodani ships? I mean, aside from the fact that several of them completely lack deckplan info I think they're fine :) (seriously, I'd be very happy if that little detail got fixed...)

Oh and the layout/design works very well, with clear plans, three-way drawings and a 'photo'.

The decks are a bit "empty" or low on detail, sure, and some furniture and stuff would be welcome, but the empty approach means it's easy for me to customize the lite details.
 
Annatar Giftbringer said:
What's wrong with the Zhodani ships? I mean, aside from the fact that several of them completely lack deckplan info I think they're fine :) (seriously, I'd be very happy if that little detail got fixed...)

Oh and the layout/design works very well, with clear plans, three-way drawings and a 'photo'.

The decks are a bit "empty" or low on detail, sure, and some furniture and stuff would be welcome, but the empty approach means it's easy for me to customize the lite details.

I've collected a list of complaints...
 
ShawnDriscoll said:
simonh said:
For other versions of Traveller there are High Guard Shipyard by Andrea Vallance.

http://www.downport.com/amv/software/hgs.html
PASCAL? Oh my.

Object Pascal from Delphi. More like a cleaned up version of C++ skinned with Pascal syntax.
 
Don, given your role as FFE minion, can you shed on any light as to whether or not your enquiry is because FFE are looking to publish software tools for Traveller titles please?
 
If you can think in BASIC, then Pascal is not really a stretch. Unless, of course, all the modern development environments suck. Which they do. There is a reason the modern fan coding crowd is more heavily into scripting languages.

The irony of BASIC being a scripting language by modern definitions is not lost on me.
 
hiro said:
Don, given your role as FFE minion, can you shed on any light as to whether or not your enquiry is because FFE are looking to publish software tools for Traveller titles please?

My inquiry is because I'm painfully aware of the problems with the Zhodani ship designs, and I don't want to repeat my mistakes with Droyne designs. It has nothing to do with FFE (sorry).
 
Back
Top