Ha! good ol' kintire is back, as mean as ever...
If you've never seen a player attack an enemy with a different weapon every round of a six round fight (to get an experience check in every weapon skill, to avoid the problem Demetrio's Humakti had) you have never seen true power levelling!
Fortunately, I never had that kind of player at a table, and it should it happen, that player wouldn't stay for long... Maybe the guy you're talking about had his mind formated from playing D&D too long...:twisted:
Anyway, when I run BRP games, I generally use broad weapon skills, like light weapons, one handed weapons or heavy weapons, rather than specific skills for each weapon.
You are obsessed with this idea that system dictates style of play, aren't you?
Not as much as you seem obsessed by my posts, anyway...
ANY system can be power levelled.
Of course. I didn't say otherwise. It's just that some games are far more 'power oriented' than others. Pretending D&D doesn't belong to that category would be so... well, so like you!
No, it requires a less well planned campaign because (obviously) You write the adventure to the level you want.
I don't agree. In leveless systems, you don't even have to care about that and scaling the opposition requires less work in light rules systems.
Of course scaling an adventure requires some familiarity with the system, but it can be said for any game.